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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

// 部件
[DisallowMultipleComponent]
public class UnitParts : MonoBehaviour
{
	public enum EUnitPart
	{
		Sword = 1, 
		Gun = 2, 
		LHand = 3, 
		RHand = 4,
	}

	[Tooltip("残影用的prefab")]
	public string afterImageAvatarPath;



}