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path: root/Assets/Scripts/Unit/UnitSnapshot.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

// 保存当前角色的快照
public struct UnitSnapshotInfo
{
    public UnitController unit;

    public int animStateHash;

    public float normalizedTime;

    public TRS trs;

}

// 角色快照,用于lens effect
public class UnitSnapshot : MonoBehaviour
{
    [HideInInspector]
    public UnitController owner;
    public Animator animator;
    public Renderer[] renderers;

    public bool active
    {
        get
        {
            return this.gameObject.activeSelf;
        }
        set
        {
            this.gameObject.SetActive(value);
        }
    }

    public void Initialize(UnitController prototype)
    {
        owner = prototype;
        animator.runtimeAnimatorController = prototype.unitAnimation.animator.runtimeAnimatorController;
        animator.speed = 0;
    }

    public void ApplySnapshot(UnitSnapshotInfo info)
    {
        active = true;
        animator.speed = 0.02f;
        animator.Play(info.animStateHash, 0, info.normalizedTime);
        animator.Update(1 / 60f);
        animator.speed = 0;
        active = false;
    }

}