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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public static class MatrixUtility
{
public static void SetTR(ref this Matrix4x4 matrix, Vector3 pos, Quaternion q)
{
matrix = q.ToMatrix();
matrix[12] = pos[0];
matrix[13] = pos[1];
matrix[14] = pos[2];
}
public static void SetTRS2(ref this Matrix4x4 matrix, Vector3 pos, Quaternion q, Vector3 s)
{
matrix = q.ToMatrix();
matrix[0] *= s[0];
matrix[1] *= s[0];
matrix[2] *= s[0];
matrix[4] *= s[1];
matrix[5] *= s[1];
matrix[6] *= s[1];
matrix[8] *= s[2];
matrix[9] *= s[2];
matrix[10] *= s[2];
matrix[12] = pos[0];
matrix[13] = pos[1];
matrix[14] = pos[2];
}
public static Matrix4x4 RotateAndTranslate(Vector3 pos, Quaternion q)
{
Matrix4x4 m = new Matrix4x4();
m.SetTR(pos, q);
return m;
}
}
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