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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
public class SingletonMB<T> : MonoBehaviour where T : class
{
protected static T s_Instance;
public static T Instance
{
get { return s_Instance; }
}
protected virtual void Awake()
{
s_Instance = gameObject.GetComponent(typeof(T)) as T;
}
}
public class Singleton<T> where T : class, new()
{
private static T _instance;
public static T Instance
{
get
{
if (_instance == null)
_instance = Activator.CreateInstance<T>();
return _instance;
}
}
}
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