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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
[CustomPropertyDrawer(typeof(StringStringDictionary))]
[CustomPropertyDrawer(typeof(ObjectColorDictionary))]
[CustomPropertyDrawer(typeof(StringColorArrayDictionary))]
public class AnySerializableDictionaryPropertyDrawer : SerializableDictionaryPropertyDrawer {}
[CustomPropertyDrawer(typeof(ColorArrayStorage))]
public class AnySerializableDictionaryStoragePropertyDrawer: SerializableDictionaryStoragePropertyDrawer {}
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