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using UnityEngine;
using System.Collections;
using AdvancedInspector;
[AdvancedInspector]
public class AIExample12_Group : MonoBehaviour
{
// Item can be grouped using the Group attribute;
[Inspect, Group("My First Group")]
public float myFirstField;
[Inspect, Group("My First Group")]
public float MyFirstProperty
{
get { return myFirstField; }
set { myFirstField = value; }
}
// Flagging it false stops the chaining.
[Inspect, Group("My First Group")]
public void MyFirstMethod()
{
myFirstField++;
}
// Grouping is done with similar names.
// The second parameter is the order in which the different groups are shown.
[Inspect, Group("My Second Group", 1, Description = "This is some extra text.")]
public float mySecondField;
[Inspect, Group("My Second Group")]
public float MySecondProperty
{
get { return mySecondField; }
set { mySecondField = value; }
}
[Inspect, Group("My Second Group")]
public void MySecondMethod()
{
mySecondField++;
}
}
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