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using UnityEngine;
using System;
using System.Collections;
using AdvancedInspector;
[AdvancedInspector]
public class AIExample13_Expandable : MonoBehaviour
{
// The expandable attribute is used to control if an item can not be expanded, or if it should be expanded by default.
[Inspect, Expandable(Expanded = true)]
public ExpandableClass expandedField;
// Preventing an object from being expandable is sometime useful when you want to display its inner content differently.
[Inspect, Expandable(Expandable = false)]
public ExpandableClass notExpandableField;
// This class is not expandable by default.
[Inspect]
public NotExpandableClass notExpandableObject;
// Class with the AdvancedInspector attribute are automaticly inlinable/expandable.
[AdvancedInspector, Serializable]
public class ExpandableClass
{
[Inspect]
public float myField;
}
// It is possible to prevent that like this;
// This is useful when you build your own base type similar to how a float is displayed.
// A good example is the Guid class.
[AdvancedInspector(Expandable = false), Serializable]
public class NotExpandableClass
{
[Inspect]
public float myField;
}
}
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