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using UnityEngine;
using System;
using System.Collections;

using AdvancedInspector;

[AdvancedInspector]
public class AIExample20_RangeValue : MonoBehaviour 
{
    // Unity already have a RangeAttribute.
    // However, this [Range] can only be applied on fields.
    [Inspect, RangeValue(0, 10)]
    public float myField;

    // However, the RangeValue attribute can also be applied on property.
    [Inspect, RangeValue(0, 10)]
    public float MyProperty
    {
        get { return myField; }
        set { myField = value; }
    }

    // Unity's range attribute also works, but cannot be applied to properties. 
    [Inspect, Range(0, 10)]
    public float unityRange;
}