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using UnityEngine;
using System;
using System.Collections;
using AdvancedInspector;
[AdvancedInspector]
public class AIExample22_DisplayAsParent : MonoBehaviour
{
// The DisplayAsParent attribute prevents a sub-object from being expandable
// Instead it display its inner fields as being part of the parent.
// This is useful to remove some depth in multi-nested-object.
// The name of this field remains, but it shows no editor.
[Inspect, DisplayAsParent]
public SubObject myObject = new SubObject();
[AdvancedInspector]
public class SubObject
{
[Inspect]
public float myField;
}
}
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