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using UnityEngine;
using System.Collections;
using AdvancedInspector;
[AdvancedInspector]
public class AIExample2_Inspect : MonoBehaviour
{
// The Inspector attribute is used to display something by the Advanced Inspector.
// By default, everything is hidden.
[Inspect]
public float myField;
// Properties can also be inspected.
[Inspect]
public float MyProperty
{
get { return myField; }
set { myField = value; }
}
// Method/Functions without input parameters can also be inspected.
// They show up as a button.
[Inspect]
public void MyMethod()
{
myField++;
}
}
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