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using UnityEngine;
using System;
using System.Collections;
using AdvancedInspector;
[AdvancedInspector]
public class AIExample30_RuntimeResolvedDynamic : MonoBehaviour
{
[Inspect]
public Material mat;
[SerializeField]
private UnityEngine.Object myField;
// Using the RuntimeResolve with a linked function allows you to restrist the type of object that shows up in Unity's object picker.
// It is sometimes useful when you want a dynamic property to only show a specific type of object at a specific moment.
// In this example, only Material will show up as being valid, even if MyProperty is null.
[Inspect, RuntimeResolve("GetResolvedType")]
public object MyProperty
{
get { return myField; }
set { myField = value as UnityEngine.Object; }
}
private Type GetResolvedType()
{
return typeof(Material);
}
}
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