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using UnityEngine;
using System.Collections;
using AdvancedInspector;
[AdvancedInspector]
public class AIExample31_Range : MonoBehaviour
{
// RangeInt and RangeFloat are two struct that are used to offer a min-max range.
// Those struct are used in conjunction with the RangeValue attribute.
[Inspect, RangeValue(0, 50)]
public AdvancedInspector.RangeInt myRangeInt = new AdvancedInspector.RangeInt(10, 20);
[Inspect, RangeValue(-10f, 10f)]
public RangeFloat myRangeFloat = new RangeFloat(-2.5f, 5.1f);
}
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