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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using AdvancedInspector;
public class AIExample38_Constructor : MonoBehaviour
{
// In some case, you may want a class to have a custom constructor.
// Usually, Unity is unable to invoke that constructor.
[Serializable]
public class CustomConstructor
{
[Inspect]
public string value;
public CustomConstructor(string text)
{
value = text;
}
}
// Advanced Inspector allows you to create your own instance using the constructor attribute.
// You may setup your object as you wish before returning it.
[Inspect, Constructor("InvokeConstructor")]
public CustomConstructor[] constructors;
public CustomConstructor InvokeConstructor()
{
return new CustomConstructor("This was added in a constructor");
}
}
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