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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
using UnityEngine;
namespace AmplifyShaderEditor
{
[Serializable]
public class FallbackVector4 : IFallbackVars
{
[SerializeField]
private Vector4 m_current;
[SerializeField]
private Vector4 m_previous;
public FallbackVector4()
{
m_current = new Vector4( 0, 0, 0, 0 );
m_previous = new Vector4( 0, 0, 0, 0 );
}
public FallbackVector4( Vector4 data )
{
m_current = data;
m_previous = data;
}
public void Revert()
{
Vector4 aux = m_current;
m_current = m_previous;
m_previous = aux;
}
public Vector4 Current
{
get { return m_current; }
set
{
m_previous = m_current;
m_current = value;
}
}
public override string ToString() { return m_current.ToString(); }
}
}
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