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path: root/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/SimpleNodes/SimpleMinOpNode.cs
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>

using System;

namespace AmplifyShaderEditor
{
	[Serializable]
	[NodeAttributes( "Min", "Math Operators", "Minimum of two scalars or each respective component of two vectors" )]
	public sealed class SimpleMinOpNode : DynamicTypeNode
	{
		protected override void CommonInit( int uniqueId )
		{
			base.CommonInit( uniqueId );
			m_previewShaderGUID = "d6033298044f0f14aa9932ca46e58ce6";
		}

		public override string BuildResults( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
		{
			base.BuildResults( outputId, ref dataCollector, ignoreLocalvar );
			return "min( " + m_inputA + " , " + m_inputB + " )";
		}
	}
}