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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Min", "Math Operators", "Minimum of two scalars or each respective component of two vectors" )]
public sealed class SimpleMinOpNode : DynamicTypeNode
{
protected override void CommonInit( int uniqueId )
{
base.CommonInit( uniqueId );
m_previewShaderGUID = "d6033298044f0f14aa9932ca46e58ce6";
}
public override string BuildResults( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
{
base.BuildResults( outputId, ref dataCollector, ignoreLocalvar );
return "min( " + m_inputA + " , " + m_inputB + " )";
}
}
}
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