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path: root/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeLightmapHlpNode.shader
blob: b0629e6e196cbc53412cd3206afa8d39f15b7a4d (plain)
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Shader "Hidden/DecodeLighmapHlpNode"
{
	Properties
	{
		_A ("_A", 2D) = "white" {}
	}
	SubShader
	{
		Pass
		{
			CGPROGRAM
			#include "UnityCG.cginc"
			#pragma vertex vert_img
			#pragma fragment frag

			sampler2D _A;
		
			float4 frag( v2f_img i ) : SV_Target
			{
				float4 a = tex2D( _A, i.uv );
				return float4(DecodeLightmap ( a ),0);
			}
			ENDCG
		}
	}
}