blob: 898706af532bffc413bbe733358a8dae2d36ac8a (
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Shader "Hidden/FunctionInputNode"
{
Properties
{
_A ("_A", 2D) = "white" {}
}
SubShader
{
Pass
{
CGPROGRAM
#include "UnityCG.cginc"
#pragma vertex vert_img
#pragma fragment frag
sampler2D _A;
int _Type;
float4 frag(v2f_img i) : SV_Target
{
if( _Type == 1 )
{
return tex2D( _A, i.uv ).r;
} else if( _Type == 2 )
{
return float4(tex2D( _A, i.uv ).rg,0,0);
} else if( _Type == 3 )
{
return float4(tex2D( _A, i.uv ).rgb,0);
}
else
{
return tex2D( _A, i.uv );
}
}
ENDCG
}
}
}
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