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path: root/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Texture2D.shader
blob: b1f48be2e971e443f9eae1dc8703dfd79eab2cb7 (plain)
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Shader "Hidden/Texture2D"
{
	SubShader
	{
		Pass
		{
			CGPROGRAM
			#include "UnityCG.cginc"
			#pragma vertex vert_img
			#pragma fragment frag

			float4 frag( v2f_img i ) : SV_Target
			{
				return 0;
			}
			ENDCG
		}
	}
}