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Thanks for you purshase!
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Please read how to add bloom:
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HELPFUL NOTE:
For correct work as in demo scene you need enable "HDR" on main camera and.
https://www.assetstore.unity3d.com/en/#!/content/83912 link on free unity physically correct bloom.
Use follow settings:
Threshold 2
Radius 7
Intencity 1
High quality true
Anti flicker true
In forward mode, HDR does not work with antialiasing. So you need disable antialiasing (edit->project settings->quality)
or use deffered rendering mode.
Add Post processing behaviour(script) into your camera and choose PostProcessingProfile.asset
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Change log:
1.0 - Released
1.1 - Add two albedo shader. Added scripts for easy use without animator. The two shaders are combined into one
1.1.2 - ?? Add support of multiple materials/Disintegration by event (for example from a shot)
1.1.3 - ?? Unity shader graph supports
1.1.4 - ?? Gpu Particles
I'm sorry for the loss of backward compatibility, but it was necessary to combine the shaders
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Feel free to contact me with any questions and comments
Since yours,
Max
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