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using System;
using UnityEngine;
using VRM;
public static class VRMMonoBehaviourComparator
{
public static bool AssertAreEquals(GameObject l, GameObject r)
{
return
AssertAreEquals<VRMMeta>(l, r,
(x, y) => x[0].Meta.Equals(y[0].Meta))
;
}
public static bool AssertAreEquals<T>(GameObject l, GameObject r, Func<T[], T[], bool> pred) where T : Component
{
var ll = l.GetComponents<T>();
var rr = r.GetComponents<T>();
if (ll.Length != rr.Length)
{
return false;
}
if (ll.Length == 0)
{
return true;
}
return pred(ll, rr);
}
}
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