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path: root/Assets/ThirdParty/VRM/VRMShaders/ShaderProperty/Editor/ShaderProperty.Editor.asmdef
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{
    "name": "ShaderProperty.Editor",
    "references": [
        "ShaderProperty.Runtime"
    ],
    "optionalUnityReferences": [],
    "includePlatforms": [
        "Editor"
    ],
    "excludePlatforms": [],
    "allowUnsafeCode": false
}