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using UnityEngine;
using System.Collections;
using XftWeapon;
public class XWeaponTrailDemo : MonoBehaviour
{
public Animation SwordAnimation;
public XWeaponTrail ProTrailDistort;
public XWeaponTrail ProTrailShort;
public XWeaponTrail ProTraillong;
public XWeaponTrail SimpleTrail;
//pre-init to save some performance.
public void Start()
{
ProTrailDistort.Init();
ProTrailShort.Init();
ProTraillong.Init();
SimpleTrail.Init();
}
void OnGUI()
{
//GUI.Label(new Rect(60, 0, 500, 30), "Pro example requires unity Pro.");
if (GUI.Button(new Rect(0, 0, 150, 30), "Activate Trail1"))
{
ProTrailDistort.Deactivate();
ProTrailShort.Deactivate();
ProTraillong.Deactivate();
SwordAnimation.Play();
SimpleTrail.Activate();
}
if (GUI.Button(new Rect(0, 30, 150, 30), "Stop Trail1"))
{
SimpleTrail.Deactivate();
}
if (GUI.Button(new Rect(0, 60, 150, 30), "Stop Trail1 Smoothly"))
{
SimpleTrail.StopSmoothly(0.3f);
}
if (GUI.Button(new Rect(0, 120, 150, 30), "Activate Trail2"))
{
SimpleTrail.Deactivate();
SwordAnimation.Play();
ProTrailDistort.Activate();
ProTrailShort.Activate();
ProTraillong.Activate();
}
if (GUI.Button(new Rect(0, 150, 150, 30), "Stop Trail2"))
{
ProTrailDistort.Deactivate();
ProTrailShort.Deactivate();
ProTraillong.Deactivate();
}
if (GUI.Button(new Rect(0, 180, 150, 30), "Stop Trail2 Smoothly"))
{
ProTrailDistort.StopSmoothly(0.3f);
ProTrailShort.StopSmoothly(0.3f);
ProTraillong.StopSmoothly(0.3f);
}
}
}
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