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path: root/Assets/Tools/ActionTool/Editor/ActionInfoEditor.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;

namespace ActionTool
{

    // 编辑collider帧
    public class ActionInfoEditor : EditorWindow
    {
        private static string title;
        private static string content;
        private static Vector2 size;

        public static void ShowContent(string tlt, string cnt)
        {
            title = tlt;
            content = cnt;
            size = GUI.skin.label.CalcSize(new GUIContent(content));
            var editor = EditorWindow.GetWindow<ActionInfoEditor>(true);
            editor.titleContent = new GUIContent(title);
            editor.OnEnable();
        }

        private void OnEnable()
        {
            titleContent = new GUIContent(title);
            maxSize = new Vector2(50 + size.x, 10 + size.y);
            minSize = maxSize;
        }

        private void OnDisable()
        {
        }

        private void Update()
        {
        }

        private void OnGUI()
        {
            Vector2 size= GUI.skin.label.CalcSize(new GUIContent(content));
            GUI.Label(new Rect(5,5, size.x, size.y), content);
        }
    }
}