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path: root/Erika/Assets/Tools/ActionTool/Editor/AnimationPropertyEditor.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;

namespace ActionTool
{

	[CustomPropertyDrawer(typeof(PropertyDictionary))]
	public class PropertyDictionaryDrawer : SerializableDictionaryPropertyDrawer { }

	public class AnimationPropertyEditor : EditorWindow
	{

		SerializedObject obj;

		private void OnEnable()
		{
			titleContent = new GUIContent("Properties");
			minSize = new Vector2(300, 200);
			maxSize = new Vector2(300, 2000);
		}

		private void OnDisable()
		{
		}

		private void Update()
		{
		}

		private void OnGUI()
		{
			AnimationData animData = ActionManager.animationData;
			if (animData == null)
			{
				this.Close();
				return;
			}

			if (obj == null || obj.targetObject != animData)
			{
				obj = new SerializedObject(animData);
			}

			var properties = obj.FindProperty("properties");
			EditorGUILayout.PropertyField(properties, true);
			if (obj.ApplyModifiedProperties())
			{
			}
		}
	}

}