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using UnityEngine;
using UnityEditor;
using UNEB;
public class CurveNode : Node
{
private AnimationCurve _curve = new AnimationCurve();
private readonly Rect kCurveRange = new Rect(-1, -1, 2, 2);
private const float kBodyHeight = 100f;
public override void Init()
{
var input = AddInput();
input.name = "Input";
var output = AddOutput();
output.name = "Output";
FitKnobs();
bodyRect.height += kBodyHeight;
bodyRect.width = 150f;
}
public override void OnBodyGUI()
{
float boxHeight = kBodyHeight - kHeaderHeight;
_curve = EditorGUILayout.CurveField(_curve, Color.cyan, kCurveRange, GUILayout.Height(boxHeight), GUILayout.ExpandWidth(true));
}
}
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