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# LibNoise.Unity
The main repository for LibNoise.Unity is currently maintained by
[Ricardo J. Méndez](https://github.com/ricardojmendez). Pull requests
are welcome.
## License
LibNoise.Unity is released under the
[LGPL license](https://www.gnu.org/licenses/lgpl.html). See COPYING.txt and
COPYING.LESSER.txt for details.
## About
[LibNoise](http://libnoise.sourceforge.net/) was originally created by
Jason Bevins. The library was later ported to Xna by [Marc André Ueberall](http://www.big-black-block.com/#home), and moved to Unity by Tim Speltz. Speltz’s original development forum thread contains a Unity package with
an example scene, which can be found
[here](http://forum.unity3d.com/threads/68764-LibNoise-Ported-to-Unity). Please note that LibNoise.Unity is only a repository for the library code itself and
contains no example files.
[You can also see the converted tutorials examples on this repository](https://github.com/ricardojmendez/LibNoiseTutorials).
Other contributors to LibNoise.Unity include
[Teddy Bradford](https://github.com/teddybradford) who reworked much of the
Noise2D class to improve tiling support for noise maps.
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