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using System;
using UnityEngine;
namespace XNode.Examples.LogicToy {
/// <summary> Base node for the LogicToy system </summary>
public abstract class LogicNode : Node {
public Action onStateChange;
public abstract bool led { get; }
public void SendSignal(NodePort output) {
// Loop through port connections
int connectionCount = output.ConnectionCount;
for (int i = 0; i < connectionCount; i++) {
NodePort connectedPort = output.GetConnection(i);
// Get connected ports logic node
LogicNode connectedNode = connectedPort.node as LogicNode;
// Trigger it
if (connectedNode != null) connectedNode.OnInputChanged();
}
if (onStateChange != null) onStateChange();
}
protected abstract void OnInputChanged();
public override void OnCreateConnection(NodePort from, NodePort to) {
OnInputChanged();
}
}
}
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