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using System.Linq;
using UnityEngine;
namespace XNode.Examples.LogicToy {
[NodeWidth(140), NodeTint(100, 100, 50)]
public class NotNode : LogicNode {
[Input, HideInInspector] public bool input;
[Output, HideInInspector] public bool output = true;
public override bool led { get { return output; } }
protected override void OnInputChanged() {
bool newInput = GetPort("input").GetInputValues<bool>().Any(x => x);
if (input != newInput) {
input = newInput;
output = !newInput;
SendSignal(GetPort("output"));
}
}
public override object GetValue(NodePort port) {
return output;
}
}
}
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