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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using XNode.Examples.MathNodes;
namespace XNode.Examples.RuntimeMathNodes {
public class UGUIMathNode : UGUIMathBaseNode {
public InputField valA;
public InputField valB;
public Dropdown dropDown;
private MathNode mathNode;
public override void Start() {
base.Start();
mathNode = node as MathNode;
valA.onValueChanged.AddListener(OnChangeValA);
valB.onValueChanged.AddListener(OnChangeValB);
dropDown.onValueChanged.AddListener(OnChangeDropdown);
UpdateGUI();
}
public override void UpdateGUI() {
NodePort portA = node.GetInputPort("a");
NodePort portB = node.GetInputPort("b");
valA.gameObject.SetActive(!portA.IsConnected);
valB.gameObject.SetActive(!portB.IsConnected);
valA.text = mathNode.a.ToString();
valB.text = mathNode.b.ToString();
dropDown.value = (int) mathNode.mathType;
}
private void OnChangeValA(string val) {
mathNode.a = float.Parse(valA.text);
}
private void OnChangeValB(string val) {
mathNode.b = float.Parse(valB.text);
}
private void OnChangeDropdown(int val) {
mathNode.mathType = (MathNode.MathType) val;
}
}
}
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