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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
namespace XNode.Examples.RuntimeMathNodes {
public class UGUIContextMenu : MonoBehaviour, IPointerExitHandler {
public Action<Type, Vector2> onClickSpawn;
public CanvasGroup group;
[HideInInspector] public Node selectedNode;
private Vector2 pos;
private void Start() {
Close();
}
public void OpenAt(Vector2 pos) {
transform.position = pos;
group.alpha = 1;
group.interactable = true;
group.blocksRaycasts = true;
transform.SetAsLastSibling();
}
public void Close() {
group.alpha = 0;
group.interactable = false;
group.blocksRaycasts = false;
}
public void SpawnMathNode() {
SpawnNode(typeof(XNode.Examples.MathNodes.MathNode));
}
public void SpawnDisplayNode() {
SpawnNode(typeof(XNode.Examples.MathNodes.DisplayValue));
}
public void SpawnVectorNode() {
SpawnNode(typeof(XNode.Examples.MathNodes.Vector));
}
private void SpawnNode(Type nodeType) {
Vector2 pos = new Vector2(transform.localPosition.x, -transform.localPosition.y);
onClickSpawn(nodeType, pos);
}
public void RemoveNode() {
RuntimeMathGraph runtimeMathGraph = GetComponentInParent<RuntimeMathGraph>();
runtimeMathGraph.graph.RemoveNode(selectedNode);
runtimeMathGraph.Refresh();
Close();
}
public void OnPointerExit(PointerEventData eventData) {
Close();
}
}
}
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