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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace XNode.Examples.RuntimeMathNodes {
public class UGUITooltip : MonoBehaviour {
public CanvasGroup group;
public Text label;
private bool show;
private RuntimeMathGraph graph;
private void Awake() {
graph = GetComponentInParent<RuntimeMathGraph>();
}
private void Start() {
Hide();
}
private void Update() {
if (show) UpdatePosition();
}
public void Show() {
show = true;
group.alpha = 1;
UpdatePosition();
transform.SetAsLastSibling();
}
public void Hide() {
show = false;
group.alpha = 0;
}
private void UpdatePosition() {
Vector2 pos;
RectTransform rect = graph.scrollRect.content.transform as RectTransform;
Camera cam = graph.gameObject.GetComponentInParent<Canvas>().worldCamera;
RectTransformUtility.ScreenPointToLocalPointInRectangle(rect, Input.mousePosition, cam, out pos);
transform.localPosition = pos;
}
}
}
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