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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using XNode.Examples.StateGraph;
using XNodeEditor;
namespace XNodeEditor.Examples {
[CustomNodeGraphEditor(typeof(StateGraph))]
public class StateGraphEditor : NodeGraphEditor {
/// <summary>
/// Overriding GetNodeMenuName lets you control if and how nodes are categorized.
/// In this example we are sorting out all node types that are not in the XNode.Examples namespace.
/// </summary>
public override string GetNodeMenuName(System.Type type) {
if (type.Namespace == "XNode.Examples.StateGraph") {
return base.GetNodeMenuName(type).Replace("X Node/Examples/State Graph/", "");
} else return null;
}
}
}
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