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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace XNode.Examples.StateGraph {
public class StateNode : Node {
[Input] public Empty enter;
[Output] public Empty exit;
public void MoveNext() {
StateGraph fmGraph = graph as StateGraph;
if (fmGraph.current != this) {
Debug.LogWarning("Node isn't active");
return;
}
NodePort exitPort = GetOutputPort("exit");
if (!exitPort.IsConnected) {
Debug.LogWarning("Node isn't connected");
return;
}
StateNode node = exitPort.Connection.node as StateNode;
node.OnEnter();
}
public void OnEnter() {
StateGraph fmGraph = graph as StateGraph;
fmGraph.current = this;
}
[Serializable]
public class Empty { }
}
}
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