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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace XNode.Examples.StateGraph {
[CreateAssetMenu(fileName = "New State Graph", menuName = "xNode Examples/State Graph")]
public class StateGraph : NodeGraph {
// The current "active" node
public StateNode current;
public void Continue() {
current.MoveNext();
}
}
}
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