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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using XNode;
public class #SCRIPTNAME# : Node {
// Use this for initialization
protected override void Init() {
base.Init();
#NOTRIM#
}
// Return the correct value of an output port when requested
public override object GetValue(NodePort port) {
return null; // Replace this
}
}
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