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path: root/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/ScriptTemplates/xNode_NodeTemplate.cs.txt
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using XNode;

public class #SCRIPTNAME# : Node {

	// Use this for initialization
	protected override void Init() {
		base.Init();
		#NOTRIM#
	}

	// Return the correct value of an output port when requested
	public override object GetValue(NodePort port) {
		return null; // Replace this
	}
}