diff options
author | chai <215380520@qq.com> | 2023-10-25 10:00:23 +0800 |
---|---|---|
committer | chai <215380520@qq.com> | 2023-10-25 10:00:23 +0800 |
commit | 643797cd256217219e78546ed8a1a1e097d58cb6 (patch) | |
tree | d3f107c1e857d97ffe42014c5827e6e3c7594719 | |
parent | 81fb0db6561749b1c044b12e4ab9b6b20b356710 (diff) |
*misc
44 files changed, 12667 insertions, 3 deletions
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Copyright (c) 2016 Unity Technologies. MIT license (see license.txt) + +Shader "Custom/Sprites/DefaultNoOutline" +{ + Properties + { + [PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {} + _Color ("Tint", Color) = (1,1,1,1) + [MaterialToggle] PixelSnap ("Pixel snap", Float) = 0 + [HideInInspector] _RendererColor ("RendererColor", Color) = (1,1,1,1) + [HideInInspector] _Flip ("Flip", Vector) = (1,1,1,1) + [PerRendererData] _AlphaTex ("External Alpha", 2D) = "white" {} + [PerRendererData] _EnableExternalAlpha ("Enable External Alpha", Float) = 0 + } + + SubShader + { + Tags + { + "Queue"="Transparent" + "IgnoreProjector"="True" + "RenderType"="Transparent" + "PreviewType"="Plane" + "CanUseSpriteAtlas"="True" + } + + Cull Off + Lighting Off + ZWrite Off + Blend One OneMinusSrcAlpha + + Pass + { + CGPROGRAM + #pragma vertex SpriteVertX + #pragma fragment SpriteFrag + #pragma target 2.0 + #pragma multi_compile_instancing + #pragma multi_compile_local _ PIXELSNAP_ON + #pragma multi_compile _ ETC1_EXTERNAL_ALPHA + #include "UnitySprites.cginc" + + v2f SpriteVertX(appdata_t IN) + { + v2f OUT; + + UNITY_SETUP_INSTANCE_ID(IN); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT); + + OUT.vertex = UnityFlipSprite(IN.vertex, _Flip); + OUT.vertex = UnityObjectToClipPos(OUT.vertex); + OUT.texcoord = IN.texcoord; + OUT.color = IN.color * _Color * _RendererColor; + + #ifdef PIXELSNAP_ON + OUT.vertex = UnityPixelSnap(OUT.vertex); + #endif + + return OUT; + } + ENDCG + } + } +}
\ No newline at end of file diff --git a/FrogTest/Assets/Shaders/CustomSpriteNoOutline.shader.meta b/FrogTest/Assets/Shaders/CustomSpriteNoOutline.shader.meta new file mode 100644 index 0000000..3fb3dc9 --- /dev/null +++ b/FrogTest/Assets/Shaders/CustomSpriteNoOutline.shader.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: bd327da7b8ecf3f408840bcee2efc6bf +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + preprocessorOverride: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/FrogTest/Assets/Shaders/CustomSpriteOutlineOnly.shader b/FrogTest/Assets/Shaders/CustomSpriteOutlineOnly.shader new file mode 100644 index 0000000..0f5a6fc --- /dev/null +++ b/FrogTest/Assets/Shaders/CustomSpriteOutlineOnly.shader @@ -0,0 +1,396 @@ +// Unity built-in shader source. Copyright (c) 2016 Unity Technologies. MIT license (see license.txt) + +Shader "Custom/Sprites/OutlineOnly" +{ + Properties + { + [PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {} + _Color ("Tint", Color) = (1,1,1,1) + [MaterialToggle] PixelSnap ("Pixel snap", Float) = 0 + [HideInInspector] _RendererColor ("RendererColor", Color) = (1,1,1,1) + [HideInInspector] _Flip ("Flip", Vector) = (1,1,1,1) + [PerRendererData] _AlphaTex ("External Alpha", 2D) = "white" {} + [PerRendererData] _EnableExternalAlpha ("Enable External Alpha", Float) = 0 + } + + SubShader + { + Tags + { + "Queue"="Transparent" + "IgnoreProjector"="True" + "RenderType"="Transparent" + "PreviewType"="Plane" + "CanUseSpriteAtlas"="True" + } + + Cull Off + Lighting Off + ZWrite Off + Blend One OneMinusSrcAlpha + + Pass + { + Tags { "LightMode" = "Always" } + CGPROGRAM + #pragma vertex SpriteVertX + #pragma fragment SpriteFragX + #pragma target 2.0 + #pragma multi_compile_instancing + #pragma multi_compile_local _ PIXELSNAP_ON + #pragma multi_compile _ ETC1_EXTERNAL_ALPHA + #include "UnitySprites.cginc" + + v2f SpriteVertX(appdata_t IN) + { + v2f OUT; + + UNITY_SETUP_INSTANCE_ID(IN); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT); + + float3 pos = IN.vertex; + pos += float3(0.03, 0, 0); + OUT.vertex = UnityFlipSprite(pos, _Flip); + OUT.vertex = UnityObjectToClipPos(OUT.vertex); + OUT.texcoord = IN.texcoord; + OUT.color = IN.color * _Color * _RendererColor; + + #ifdef PIXELSNAP_ON + OUT.vertex = UnityPixelSnap(OUT.vertex); + #endif + + return OUT; + } + + fixed4 SpriteFragX(v2f IN) : SV_Target + { + fixed4 c = SampleSpriteTexture(IN.texcoord) * IN.color; + c.rgb *= c.a; + c.rgb = 0; + return c; + } + + ENDCG + } + + Pass + { + Tags { "LightMode" = "Always" } + + CGPROGRAM + #pragma vertex SpriteVertX + #pragma fragment SpriteFragX + #pragma target 2.0 + #pragma multi_compile_instancing + #pragma multi_compile_local _ PIXELSNAP_ON + #pragma multi_compile _ ETC1_EXTERNAL_ALPHA + #include "UnitySprites.cginc" + + v2f SpriteVertX(appdata_t IN) + { + v2f OUT; + + UNITY_SETUP_INSTANCE_ID(IN); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT); + + float3 pos = IN.vertex; + pos += float3(-0.03, 0, 0); + OUT.vertex = UnityFlipSprite(pos, _Flip); + OUT.vertex = UnityObjectToClipPos(OUT.vertex); + OUT.texcoord = IN.texcoord; + OUT.color = IN.color * _Color * _RendererColor; + + #ifdef PIXELSNAP_ON + OUT.vertex = UnityPixelSnap(OUT.vertex); + #endif + + return OUT; + } + + fixed4 SpriteFragX(v2f IN) : SV_Target + { + fixed4 c = SampleSpriteTexture(IN.texcoord) * IN.color; + c.rgb *= c.a; + c.rgb = 0; + return c; + } + + ENDCG + } + + Pass + { + Tags { "LightMode" = "Always" } + + CGPROGRAM + #pragma vertex SpriteVertX + #pragma fragment SpriteFragX + #pragma target 2.0 + #pragma multi_compile_instancing + #pragma multi_compile_local _ PIXELSNAP_ON + #pragma multi_compile _ ETC1_EXTERNAL_ALPHA + #include "UnitySprites.cginc" + + v2f SpriteVertX(appdata_t IN) + { + v2f OUT; + + UNITY_SETUP_INSTANCE_ID(IN); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT); + + float3 pos = IN.vertex; + pos += float3(0, 0.03, 0); + OUT.vertex = UnityFlipSprite(pos, _Flip); + OUT.vertex = UnityObjectToClipPos(OUT.vertex); + OUT.texcoord = IN.texcoord; + OUT.color = IN.color * _Color * _RendererColor; + + #ifdef PIXELSNAP_ON + OUT.vertex = UnityPixelSnap(OUT.vertex); + #endif + + return OUT; + } + + fixed4 SpriteFragX(v2f IN) : SV_Target + { + fixed4 c = SampleSpriteTexture(IN.texcoord) * IN.color; + c.rgb *= c.a; + c.rgb = 0; + return c; + } + + ENDCG + } + + Pass + { + Tags { "LightMode" = "Always" } + + CGPROGRAM + #pragma vertex SpriteVertX + #pragma fragment SpriteFragX + #pragma target 2.0 + #pragma multi_compile_instancing + #pragma multi_compile_local _ PIXELSNAP_ON + #pragma multi_compile _ ETC1_EXTERNAL_ALPHA + #include "UnitySprites.cginc" + + v2f SpriteVertX(appdata_t IN) + { + v2f OUT; + + UNITY_SETUP_INSTANCE_ID(IN); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT); + + float3 pos = IN.vertex; + pos += float3(0, -0.03, 0); + OUT.vertex = UnityFlipSprite(pos, _Flip); + OUT.vertex = UnityObjectToClipPos(OUT.vertex); + OUT.texcoord = IN.texcoord; + OUT.color = IN.color * _Color * _RendererColor; + + #ifdef PIXELSNAP_ON + OUT.vertex = UnityPixelSnap(OUT.vertex); + #endif + + return OUT; + } + + fixed4 SpriteFragX(v2f IN) : SV_Target + { + fixed4 c = SampleSpriteTexture(IN.texcoord) * IN.color; + c.rgb *= c.a; + c.rgb = 0; + return c; + } + + ENDCG + } + + + Pass + { + Tags { "LightMode" = "Always" } + + CGPROGRAM + #pragma vertex SpriteVertX + #pragma fragment SpriteFragX + #pragma target 2.0 + #pragma multi_compile_instancing + #pragma multi_compile_local _ PIXELSNAP_ON + #pragma multi_compile _ ETC1_EXTERNAL_ALPHA + #include "UnitySprites.cginc" + + v2f SpriteVertX(appdata_t IN) + { + v2f OUT; + + UNITY_SETUP_INSTANCE_ID(IN); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT); + + float3 pos = IN.vertex; + pos += float3(0.03 / 1.414, 0.03 / 1.414, 0); + OUT.vertex = UnityFlipSprite(pos, _Flip); + OUT.vertex = UnityObjectToClipPos(OUT.vertex); + OUT.texcoord = IN.texcoord; + OUT.color = IN.color * _Color * _RendererColor; + + #ifdef PIXELSNAP_ON + OUT.vertex = UnityPixelSnap(OUT.vertex); + #endif + + return OUT; + } + + fixed4 SpriteFragX(v2f IN) : SV_Target + { + fixed4 c = SampleSpriteTexture(IN.texcoord) * IN.color; + c.rgb *= c.a; + c.rgb = 0; + return c; + } + + ENDCG + } + + + Pass + { + Tags { "LightMode" = "Always" } + + CGPROGRAM + #pragma vertex SpriteVertX + #pragma fragment SpriteFragX + #pragma target 2.0 + #pragma multi_compile_instancing + #pragma multi_compile_local _ PIXELSNAP_ON + #pragma multi_compile _ ETC1_EXTERNAL_ALPHA + #include "UnitySprites.cginc" + + v2f SpriteVertX(appdata_t IN) + { + v2f OUT; + + UNITY_SETUP_INSTANCE_ID(IN); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT); + + float3 pos = IN.vertex; + pos += float3(-0.03 / 1.414, -0.03 / 1.414, 0); + OUT.vertex = UnityFlipSprite(pos, _Flip); + OUT.vertex = UnityObjectToClipPos(OUT.vertex); + OUT.texcoord = IN.texcoord; + OUT.color = IN.color * _Color * _RendererColor; + + #ifdef PIXELSNAP_ON + OUT.vertex = UnityPixelSnap(OUT.vertex); + #endif + + return OUT; + } + + fixed4 SpriteFragX(v2f IN) : SV_Target + { + fixed4 c = SampleSpriteTexture(IN.texcoord) * IN.color; + c.rgb *= c.a; + c.rgb = 0; + return c; + } + + ENDCG + } + + + Pass + { + Tags { "LightMode" = "Always" } + + CGPROGRAM + #pragma vertex SpriteVertX + #pragma fragment SpriteFragX + #pragma target 2.0 + #pragma multi_compile_instancing + #pragma multi_compile_local _ PIXELSNAP_ON + #pragma multi_compile _ ETC1_EXTERNAL_ALPHA + #include "UnitySprites.cginc" + + v2f SpriteVertX(appdata_t IN) + { + v2f OUT; + + UNITY_SETUP_INSTANCE_ID(IN); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT); + + float3 pos = IN.vertex; + pos += float3(0.03 / 1.414, -0.03 / 1.414, 0); + OUT.vertex = UnityFlipSprite(pos, _Flip); + OUT.vertex = UnityObjectToClipPos(OUT.vertex); + OUT.texcoord = IN.texcoord; + OUT.color = IN.color * _Color * _RendererColor; + + #ifdef PIXELSNAP_ON + OUT.vertex = UnityPixelSnap(OUT.vertex); + #endif + + return OUT; + } + + fixed4 SpriteFragX(v2f IN) : SV_Target + { + fixed4 c = SampleSpriteTexture(IN.texcoord) * IN.color; + c.rgb *= c.a; + c.rgb = 0; + return c; + } + + ENDCG + } + + + + Pass + { + Tags { "LightMode" = "Always" } + + CGPROGRAM + #pragma vertex SpriteVertX + #pragma fragment SpriteFragX + #pragma target 2.0 + #pragma multi_compile_instancing + #pragma multi_compile_local _ PIXELSNAP_ON + #pragma multi_compile _ ETC1_EXTERNAL_ALPHA + #include "UnitySprites.cginc" + + v2f SpriteVertX(appdata_t IN) + { + v2f OUT; + + UNITY_SETUP_INSTANCE_ID(IN); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT); + + float3 pos = IN.vertex; + pos += float3(-0.03 / 1.414, 0.03 / 1.414, 0); + OUT.vertex = UnityFlipSprite(pos, _Flip); + OUT.vertex = UnityObjectToClipPos(OUT.vertex); + OUT.texcoord = IN.texcoord; + OUT.color = IN.color * _Color * _RendererColor; + + #ifdef PIXELSNAP_ON + OUT.vertex = UnityPixelSnap(OUT.vertex); + #endif + + return OUT; + } + + fixed4 SpriteFragX(v2f IN) : SV_Target + { + fixed4 c = SampleSpriteTexture(IN.texcoord) * IN.color; + c.rgb *= c.a; + c.rgb = 0; + return c; + } + + ENDCG + } + } +}
\ No newline at end of file diff --git a/FrogTest/Assets/Shaders/CustomSpriteOutlineOnly.shader.meta b/FrogTest/Assets/Shaders/CustomSpriteOutlineOnly.shader.meta new file mode 100644 index 0000000..02769a5 --- /dev/null +++ b/FrogTest/Assets/Shaders/CustomSpriteOutlineOnly.shader.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 7dbb730479e31504bae41b43042338d5 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + preprocessorOverride: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/FrogTest/Assets/Sprites.meta b/FrogTest/Assets/Sprites.meta new file mode 100644 index 0000000..f2b3bf3 --- /dev/null +++ b/FrogTest/Assets/Sprites.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 5050da66dee9ccb44aba98853d7d731c +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/FrogTest/Assets/chest.png b/FrogTest/Assets/Sprites/chest.png Binary files differindex 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