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authorchai <chaifix@163.com>2021-10-28 16:25:50 +0800
committerchai <chaifix@163.com>2021-10-28 16:25:50 +0800
commit74c5bd68a9110139aae8ca51067459da909fb10e (patch)
tree994e4a80b0c5b7f085fcba95eaa7d8ed3b9a18ad
parent40d40edcdeef4978a0d9c7333b7007d1fa4c0bc6 (diff)
*GameLab Shader Compiler
-rw-r--r--Runtime/Graphics/ShaderCompiler.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/Runtime/Graphics/ShaderCompiler.cpp b/Runtime/Graphics/ShaderCompiler.cpp
index b3db629..ba69313 100644
--- a/Runtime/Graphics/ShaderCompiler.cpp
+++ b/Runtime/Graphics/ShaderCompiler.cpp
@@ -8,9 +8,9 @@ const char* FSH_BEGIN = "FSH_BEGIN";
const char* FSH_END = "FSH_END";
// GLSL分为三部分
-// VERTEX_SHADER_BEGIN 和 VERTEX_SHADER_END之间的顶点着色器
-// FRAGMENT_SHADER_BEGIN 和 FRAGMENT_SHADER_END之间的片段着色器
-// 两者之外的公共部分
+// * VERTEX_SHADER_BEGIN 和 VERTEX_SHADER_END之间的顶点着色器
+// * FRAGMENT_SHADER_BEGIN 和 FRAGMENT_SHADER_END之间的片段着色器
+// * 两者之外的公共部分
void GLSLCompiler::Compile(std::string& src, std::string& vsh, std::string& fsh)/*throw GLSLCompileException*/
{
int vsh_begin = src.find(VSH_BEGIN);