diff options
author | chai <chaifix@163.com> | 2021-10-18 21:02:31 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2021-10-18 21:02:31 +0800 |
commit | 83474a5ec3a25da9f66192f03f9b0628ad219404 (patch) | |
tree | 3aa95792cb987b07cecee6a2fb15fc636c902207 | |
parent | 45328cbadd8a946c19a77301f218efbf650e2f28 (diff) |
*gitignore
-rw-r--r-- | .gitignore | 372 | ||||
-rw-r--r-- | Projects/VisualStudio/Editor/Editor.aps | bin | 0 -> 35344 bytes | |||
-rw-r--r-- | Runtime/Debug/Log.cpp | 94 | ||||
-rw-r--r-- | Runtime/Debug/Log.h | 22 | ||||
-rw-r--r-- | Runtime/Scripting/Debug/Debug.bind.cpp | 120 |
5 files changed, 240 insertions, 368 deletions
@@ -1,368 +1,4 @@ -## Ignore Visual Studio temporary files, build results, and -## files generated by popular Visual Studio add-ons. -## -## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore - -# User-specific files -*.rsuser -*.suo -*.user -*.userosscache -*.sln.docstates - -# User-specific files (MonoDevelop/Xamarin Studio) -*.userprefs - -# Mono auto generated files -mono_crash.* - -# Build results -[Dd]ebug/ -[Dd]ebugPublic/ -[Rr]elease/ -[Rr]eleases/ -x64/ -x86/ -[Ww][Ii][Nn]32/ -[Aa][Rr][Mm]/ -[Aa][Rr][Mm]64/ -bld/ -[Bb]in/ -[Oo]bj/ -[Ll]og/ -[Ll]ogs/ - -# Visual Studio 2015/2017 cache/options directory -.vs/ -# Uncomment if you have tasks that create the project's static files in wwwroot -#wwwroot/ - -# Visual Studio 2017 auto generated files -Generated\ Files/ - -# MSTest test Results -[Tt]est[Rr]esult*/ -[Bb]uild[Ll]og.* - -# NUnit -*.VisualState.xml -TestResult.xml -nunit-*.xml - -# Build Results of an ATL Project -[Dd]ebugPS/ -[Rr]eleasePS/ -dlldata.c - -# Benchmark Results -BenchmarkDotNet.Artifacts/ - -# .NET Core -project.lock.json -project.fragment.lock.json -artifacts/ - -# ASP.NET Scaffolding -ScaffoldingReadMe.txt - -# StyleCop -StyleCopReport.xml - -# Files built by Visual Studio -*_i.c -*_p.c -*_h.h -*.ilk -*.meta -*.obj -*.iobj -*.pch -*.pdb -*.ipdb -*.pgc -*.pgd -*.rsp -*.sbr -*.tlb -*.tli -*.tlh -*.tmp -*.tmp_proj -*_wpftmp.csproj -*.log -*.vspscc -*.vssscc -.builds -*.pidb -*.svclog -*.scc - -# Chutzpah Test files -_Chutzpah* - -# Visual C++ cache files -ipch/ -*.aps -*.ncb -*.opendb -*.opensdf -*.sdf -*.cachefile -*.VC.db -*.VC.VC.opendb - -# Visual Studio profiler -*.psess -*.vsp -*.vspx -*.sap - -# Visual Studio Trace Files -*.e2e - -# TFS 2012 Local Workspace -$tf/ - -# Guidance Automation Toolkit -*.gpState - -# ReSharper is a .NET coding add-in -_ReSharper*/ -*.[Rr]e[Ss]harper -*.DotSettings.user - -# TeamCity is a build add-in -_TeamCity* - -# DotCover is a Code Coverage Tool -*.dotCover - -# AxoCover is a Code Coverage Tool -.axoCover/* -!.axoCover/settings.json - -# Coverlet is a free, cross platform Code Coverage Tool -coverage*.json -coverage*.xml -coverage*.info - -# Visual Studio code coverage results -*.coverage -*.coveragexml - -# NCrunch -_NCrunch_* -.*crunch*.local.xml -nCrunchTemp_* - -# MightyMoose -*.mm.* -AutoTest.Net/ - -# Web workbench (sass) -.sass-cache/ - -# Installshield output folder -[Ee]xpress/ - -# DocProject is a documentation generator add-in -DocProject/buildhelp/ -DocProject/Help/*.HxT -DocProject/Help/*.HxC -DocProject/Help/*.hhc -DocProject/Help/*.hhk -DocProject/Help/*.hhp -DocProject/Help/Html2 -DocProject/Help/html - -# Click-Once directory -publish/ - -# Publish Web Output -*.[Pp]ublish.xml -*.azurePubxml -# Note: Comment the next line if you want to checkin your web deploy settings, -# but database connection strings (with potential passwords) will be unencrypted -*.pubxml -*.publishproj - -# Microsoft Azure Web App publish settings. Comment the next line if you want to -# checkin your Azure Web App publish settings, but sensitive information contained -# in these scripts will be unencrypted -PublishScripts/ - -# NuGet Packages -*.nupkg -# NuGet Symbol Packages -*.snupkg -# The packages folder can be ignored because of Package Restore -**/[Pp]ackages/* -# except build/, which is used as an MSBuild target. -!**/[Pp]ackages/build/ -# Uncomment if necessary however generally it will be regenerated when needed -#!**/[Pp]ackages/repositories.config -# NuGet v3's project.json files produces more ignorable files -*.nuget.props -*.nuget.targets - -# Microsoft Azure Build Output -csx/ -*.build.csdef - -# Microsoft Azure Emulator -ecf/ -rcf/ - -# Windows Store app package directories and files -AppPackages/ -BundleArtifacts/ -Package.StoreAssociation.xml -_pkginfo.txt -*.appx -*.appxbundle -*.appxupload - -# Visual Studio cache files -# files ending in .cache can be ignored -*.[Cc]ache -# but keep track of directories ending in .cache -!?*.[Cc]ache/ - -# Others -ClientBin/ -~$* -*~ -*.dbmdl -*.dbproj.schemaview -*.jfm -*.pfx -*.publishsettings -orleans.codegen.cs - -# Including strong name files can present a security risk -# (https://github.com/github/gitignore/pull/2483#issue-259490424) -#*.snk - -# Since there are multiple workflows, uncomment next line to ignore bower_components -# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622) -#bower_components/ - -# RIA/Silverlight projects -Generated_Code/ - -# Backup & report files from converting an old project file -# to a newer Visual Studio version. Backup files are not needed, -# because we have git ;-) -_UpgradeReport_Files/ -Backup*/ -UpgradeLog*.XML -UpgradeLog*.htm -ServiceFabricBackup/ -*.rptproj.bak - -# SQL Server files -*.mdf -*.ldf -*.ndf - -# Business Intelligence projects -*.rdl.data -*.bim.layout -*.bim_*.settings -*.rptproj.rsuser -*- [Bb]ackup.rdl -*- [Bb]ackup ([0-9]).rdl -*- [Bb]ackup ([0-9][0-9]).rdl - -# Microsoft Fakes -FakesAssemblies/ - -# GhostDoc plugin setting file -*.GhostDoc.xml - -# Node.js Tools for Visual Studio -.ntvs_analysis.dat -node_modules/ - -# Visual Studio 6 build log -*.plg - -# Visual Studio 6 workspace options file -*.opt - -# Visual Studio 6 auto-generated workspace file (contains which files were open etc.) -*.vbw - -# Visual Studio LightSwitch build output -**/*.HTMLClient/GeneratedArtifacts -**/*.DesktopClient/GeneratedArtifacts -**/*.DesktopClient/ModelManifest.xml -**/*.Server/GeneratedArtifacts -**/*.Server/ModelManifest.xml -_Pvt_Extensions - -# Paket dependency manager -.paket/paket.exe -paket-files/ - -# FAKE - F# Make -.fake/ - -# CodeRush personal settings -.cr/personal - -# Python Tools for Visual Studio (PTVS) -__pycache__/ -*.pyc - -# Cake - Uncomment if you are using it -# tools/** -# !tools/packages.config - -# Tabs Studio -*.tss - -# Telerik's JustMock configuration file -*.jmconfig - -# BizTalk build output -*.btp.cs -*.btm.cs -*.odx.cs -*.xsd.cs - -# OpenCover UI analysis results -OpenCover/ - -# Azure Stream Analytics local run output -ASALocalRun/ - -# MSBuild Binary and Structured Log -*.binlog - -# NVidia Nsight GPU debugger configuration file -*.nvuser - -# MFractors (Xamarin productivity tool) working folder -.mfractor/ - -# Local History for Visual Studio -.localhistory/ - -# BeatPulse healthcheck temp database -healthchecksdb - -# Backup folder for Package Reference Convert tool in Visual Studio 2017 -MigrationBackup/ - -# Ionide (cross platform F# VS Code tools) working folder -.ionide/ - -# Fody - auto-generated XML schema -FodyWeavers.xsd - -# lib file -*.lib - -# exe file -*.exe +/Build +/Projects/VisualStudio/.vs +/Projects/VisualStudio/x64 +/Projects/VisualStudio/*/x64 diff --git a/Projects/VisualStudio/Editor/Editor.aps b/Projects/VisualStudio/Editor/Editor.aps Binary files differnew file mode 100644 index 0000000..169fca1 --- /dev/null +++ b/Projects/VisualStudio/Editor/Editor.aps diff --git a/Runtime/Debug/Log.cpp b/Runtime/Debug/Log.cpp new file mode 100644 index 0000000..08c7acf --- /dev/null +++ b/Runtime/Debug/Log.cpp @@ -0,0 +1,94 @@ +#include "log.h" +#include <iostream> +#include <ctime> +#include <unordered_set> + +using namespace std; + +//long g_LogTags = LogTag::All; +unordered_set<string> s_OpenTags; + +#ifdef GAMELAB_DEBUG +// https://stackoverflow.com/questions/997946/how-to-get-current-time-and-date-in-c +// Get current date/time, format is YYYY-MM-DD.HH:mm:ss +const std::string currentDateTime() { + time_t now = time(0); + struct tm tstruct; + char buf[80]; + tstruct = *localtime(&now); + // Visit http://en.cppreference.com/w/cpp/chrono/c/strftime + // for more information about date/time format + strftime(buf, sizeof(buf), "%Y-%m-%d %X", &tstruct); + + return buf; +} + +void log_open_tag(std::string tag) +{ + s_OpenTags.insert(tag); +} + +// https://stackoverflow.com/questions/4053837/colorizing-text-in-the-console-with-c + +void log_info(std::string log) +{ + cout << "\x1B[97m" << currentDateTime() << " [Info] " << log << "\033[0m" << endl; +} + +void log_warning(std::string log) +{ + cout << "\x1B[93m" << currentDateTime() << " [Wanning] " << log << "\033[0m" << endl; +} + +void log_error(std::string log) +{ + cout << "\x1B[91m" << currentDateTime() << " [Error] " << log << "\033[0m" << endl; +} + +void log_error_null_param(std::string funcName, std::string param) +{ + log_error("Null parameter in " + funcName + " called " + param); +} + +void log_info(string tag, std::string log) +{ + if (s_OpenTags.count(tag) <= 0) + return; + log_info("[" + tag + "] " + log); +} + +void log_warning(string tag, std::string log) +{ + if (s_OpenTags.count(tag) <= 0) + return; + log_warning("[" + tag + "] " + log); +} +void log_error(string tag, std::string log) +{ + if (s_OpenTags.count(tag) <= 0) + return; + log_error("[" + tag + "] " + log); +} +#else +void log_open_tag(std::string tag) {} +void log_info(std::string log) +{ +} + +void log_warning(std::string log) +{ +} + +void log_error(std::string log) +{ +} + +void log_error_null_param(std::string funcName, std::string param) +{ +} + +void log_info(string tag, std::string log) {} +void log_warning(string tag, std::string log) {} +void log_error(string tag, std::string log) {} + +#endif
\ No newline at end of file diff --git a/Runtime/Debug/Log.h b/Runtime/Debug/Log.h new file mode 100644 index 0000000..d66f705 --- /dev/null +++ b/Runtime/Debug/Log.h @@ -0,0 +1,22 @@ +#pragma once +#include <string> + +//enum LogTag : unsigned long +//{ +// +// All = ~0 +//}; +// +//extern long g_LogTags; + +void log_open_tag(std::string tag); + +void log_info(std::string log); +void log_warning(std::string log); +void log_error(std::string log); + +void log_error_null_param(std::string funcName, std::string param); + +void log_info(std::string tag, std::string log); +void log_warning(std::string tag, std::string log); +void log_error(std::string tag, std::string log); diff --git a/Runtime/Scripting/Debug/Debug.bind.cpp b/Runtime/Scripting/Debug/Debug.bind.cpp new file mode 100644 index 0000000..1785f01 --- /dev/null +++ b/Runtime/Scripting/Debug/Debug.bind.cpp @@ -0,0 +1,120 @@ +#include "Runtime/LuaBind/LuaBind.h" +#include "Runtime/Debug/Log.h" + +int log(lua_State* L) +{ + LUA_BIND_STATE(L); + int n = state.GetTop(); + if (n == 1) + { + const char* msg = state.GetValue<const char*>(-1, ""); + log_info(msg); + } + else if (n == 2) + { + const char* tag = state.GetValue<const char*>(-2, ""); + const char* msg = state.GetValue<const char*>(-1, ""); + log_info(tag, msg); + } + else + { + log_error("Debug.Log()错误的参数个数"); + } + return 0; +} + +int logWwarning(lua_State* L) +{ + LUA_BIND_STATE(L); + int n = state.GetTop(); + if (n == 1) + { + const char* msg = state.GetValue<const char*>(-1, ""); + log_warning(msg); + } + else if (n == 2) + { + const char* tag = state.GetValue<const char*>(-2, ""); + const char* msg = state.GetValue<const char*>(-1, ""); + log_warning(tag, msg); + } + else + { + log_error("Debug.Log()错误的参数个数"); + } + return 0; +} + +int logError(lua_State* L) +{ + LUA_BIND_STATE(L); + int n = state.GetTop(); + if (n == 1) + { + const char* msg = state.GetValue<const char*>(-1, ""); + log_error(msg); + } + else if (n == 2) + { + const char* tag = state.GetValue<const char*>(-2, ""); + const char* msg = state.GetValue<const char*>(-1, ""); + log_error(tag, msg); + } + else + { + log_error("Debug.Log()错误的参数个数"); + } + return 0; +} + +int logEditor(lua_State* L) +{ +#ifdef GAMELAB_EDITOR + LUA_BIND_STATE(L); + int n = state.GetTop(); + if (n == 1) + { + const char* msg = state.GetValue<const char*>(-1, ""); + log_info(msg); + } + else if (n == 2) + { + const char* tag = state.GetValue<const char*>(-2, ""); + const char* msg = state.GetValue<const char*>(-1, ""); + log_info(tag, msg); + } + else + { + log_error("Debug.Log()错误的参数个数"); + } + return 0; +#endif +} + +int openTag(lua_State* L) +{ + LUA_BIND_STATE(L); + const char* tag = state.GetValue<const char*>(-1, ""); + log_open_tag(tag); + return 0; +} + +int luaopen_GameLab_Debug(lua_State* L) +{ + log_info("Scripting", "luaopen_GameLab_Debug()"); + + LUA_BIND_STATE(L); + + state.PushGlobalNamespace(); + state.PushNamespace("GameLab"); + state.PushNamespace("Debug"); + + state.RegisterMethod("Log", log); + state.RegisterMethod("LogWarning", logWwarning); + state.RegisterMethod("LogError", logError); + state.RegisterMethod("LogEditor", logEditor); + + state.RegisterMethod("OpenTag", openTag); + + return 1; +}
\ No newline at end of file |