diff options
author | chai <chaifix@163.com> | 2021-10-31 17:29:32 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2021-10-31 17:29:32 +0800 |
commit | 98d05c5030ba1c35ddfe402790702b3f44c63134 (patch) | |
tree | d251ae9e96a46947bc4fa65817f2ebfa4b07087a | |
parent | 4b24de9ef863f54eb09a5fa1f18e2905cedcc439 (diff) |
- Runtime Proj
+ Runner Proj
16 files changed, 182 insertions, 527 deletions
diff --git a/Data/DefaultContent/Libraries/GameLab/Engine/Rendering/Material.lua b/Data/DefaultContent/Libraries/GameLab/Engine/Rendering/Material.lua new file mode 100644 index 0000000..872d7e1 --- /dev/null +++ b/Data/DefaultContent/Libraries/GameLab/Engine/Rendering/Material.lua @@ -0,0 +1,8 @@ +local Material = GameLab.Class("GameLab.Engine.Rendering.Material") + +Material.Ctor = function(self) + self.shader = nil -- 绑定的shader + self.uniforms = {} -- {name, value} +end + +return Material
\ No newline at end of file diff --git a/Data/DefaultContent/Libraries/GameLab/Engine/Rendering/Shader.lua b/Data/DefaultContent/Libraries/GameLab/Engine/Rendering/Shader.lua index c64d526..b3c8aeb 100644 --- a/Data/DefaultContent/Libraries/GameLab/Engine/Rendering/Shader.lua +++ b/Data/DefaultContent/Libraries/GameLab/Engine/Rendering/Shader.lua @@ -1,11 +1,11 @@ local Shader = GameLab.Engine.Rendering.Shader or {} --- @Shader.CreateFromFile --- 从文件ä¸åˆ›å»ºShader --- @param path:string 路径 --- @return shader 创建的shader Shader.CreateFromFile = function( path ) - + local glsl = GameLab.IO.ReadFile(path, GameLab.IO.EFileMode.Text) + if glsl ~= nil then + local shader = Shader.New(glsl) + return shader + end end return Shader
\ No newline at end of file diff --git a/Data/DefaultContent/Libraries/GameLab/Engine/Rendering/init.lua b/Data/DefaultContent/Libraries/GameLab/Engine/Rendering/init.lua index caefccf..5469297 100644 --- a/Data/DefaultContent/Libraries/GameLab/Engine/Rendering/init.lua +++ b/Data/DefaultContent/Libraries/GameLab/Engine/Rendering/init.lua @@ -7,6 +7,7 @@ local Shader = GameLab.Engine.Rendering.Shader m.Color = import("Color") m.Color32 = import("Color32") +m.Shader = import("Shader") m.LoadTexture = function(path) diff --git a/Data/Resources/Shaders/Editor-Text.glsl b/Data/Resources/Shaders/Editor-Text.glsl index af76555..3566b28 100644 --- a/Data/Resources/Shaders/Editor-Text.glsl +++ b/Data/Resources/Shaders/Editor-Text.glsl @@ -1,12 +1,12 @@ #version 330 core -CMD_BEGIN +// CMD_BEGIN -Cull Both -DepthTest Off -Blend SrcAlpha OneMinusSrcAlpha +// Cull Both +// DepthTest Off +// Blend SrcAlpha OneMinusSrcAlpha -CMD_END +// CMD_END uniform mat4 gamelab_mat_mvp; uniform sampler2D uiTex; diff --git a/Data/Scripts/Editor/AssetBrowser.lua b/Data/Scripts/Editor/AssetBrowser.lua index 7c73ec3..d726654 100644 --- a/Data/Scripts/Editor/AssetBrowser.lua +++ b/Data/Scripts/Editor/AssetBrowser.lua @@ -16,14 +16,14 @@ local tex AssetBrowser.OnGUI = function(self)
-
if tex == nil then
tex = Engine.Resource.LoadTexture("./Resources/Images/brickwall.jpg")
end
if shader == nil then
- local glsl = IO.ReadFile("./Resources/Shaders/Editor-Text.glsl", IO.EFileMode.Text)
- shader = Engine.Rendering.Shader.New(glsl)
+ -- local glsl = IO.ReadFile("./Resources/Shaders/Editor-Text.glsl", IO.EFileMode.Text)
+ -- shader = Engine.Rendering.Shader.New(glsl)
+ shader = Engine.Rendering.Shader.CreateFromFile("./Resources/Shaders/Editor-Text.glsl")
end
local ortho = Matrix44.New()
diff --git a/Projects/VisualStudio/GameLab.sln b/Projects/VisualStudio/GameLab.sln index 9a7496c..8013406 100644 --- a/Projects/VisualStudio/GameLab.sln +++ b/Projects/VisualStudio/GameLab.sln @@ -3,8 +3,6 @@ Microsoft Visual Studio Solution File, Format Version 12.00 # Visual Studio 15
VisualStudioVersion = 15.0.28307.1022
MinimumVisualStudioVersion = 10.0.40219.1
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Runtime", "Runtime\Runtime.vcxproj", "{4C26BDCC-CA08-4C43-8EFF-B62A204D5FBD}"
-EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2", "SDL2\SDL2.vcxproj", "{8658F91C-9AAE-4819-9005-77D09C61D97F}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "ThirdParty", "ThirdParty", "{0F6EE105-E1FF-4770-8314-06F9F98FB68F}"
@@ -31,6 +29,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "AsyncTask", "AsyncTask\Asyn EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "hash-library", "hash-library\hash-library.vcxproj", "{F5341260-AFF4-4F99-9182-C8A0673E3B14}"
EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Runner", "Runner\Runner.vcxproj", "{0168C539-D3F8-48AD-BBB0-259B87786D1F}"
+EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
@@ -39,14 +39,6 @@ Global Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
- {4C26BDCC-CA08-4C43-8EFF-B62A204D5FBD}.Debug|x64.ActiveCfg = Debug|x64
- {4C26BDCC-CA08-4C43-8EFF-B62A204D5FBD}.Debug|x64.Build.0 = Debug|x64
- {4C26BDCC-CA08-4C43-8EFF-B62A204D5FBD}.Debug|x86.ActiveCfg = Debug|Win32
- {4C26BDCC-CA08-4C43-8EFF-B62A204D5FBD}.Debug|x86.Build.0 = Debug|Win32
- {4C26BDCC-CA08-4C43-8EFF-B62A204D5FBD}.Release|x64.ActiveCfg = Release|x64
- {4C26BDCC-CA08-4C43-8EFF-B62A204D5FBD}.Release|x64.Build.0 = Release|x64
- {4C26BDCC-CA08-4C43-8EFF-B62A204D5FBD}.Release|x86.ActiveCfg = Release|Win32
- {4C26BDCC-CA08-4C43-8EFF-B62A204D5FBD}.Release|x86.Build.0 = Release|Win32
{8658F91C-9AAE-4819-9005-77D09C61D97F}.Debug|x64.ActiveCfg = Debug|x64
{8658F91C-9AAE-4819-9005-77D09C61D97F}.Debug|x64.Build.0 = Debug|x64
{8658F91C-9AAE-4819-9005-77D09C61D97F}.Debug|x86.ActiveCfg = Debug|Win32
@@ -135,6 +127,14 @@ Global {F5341260-AFF4-4F99-9182-C8A0673E3B14}.Release|x64.Build.0 = Release|x64
{F5341260-AFF4-4F99-9182-C8A0673E3B14}.Release|x86.ActiveCfg = Release|Win32
{F5341260-AFF4-4F99-9182-C8A0673E3B14}.Release|x86.Build.0 = Release|Win32
+ {0168C539-D3F8-48AD-BBB0-259B87786D1F}.Debug|x64.ActiveCfg = Debug|x64
+ {0168C539-D3F8-48AD-BBB0-259B87786D1F}.Debug|x64.Build.0 = Debug|x64
+ {0168C539-D3F8-48AD-BBB0-259B87786D1F}.Debug|x86.ActiveCfg = Debug|Win32
+ {0168C539-D3F8-48AD-BBB0-259B87786D1F}.Debug|x86.Build.0 = Debug|Win32
+ {0168C539-D3F8-48AD-BBB0-259B87786D1F}.Release|x64.ActiveCfg = Release|x64
+ {0168C539-D3F8-48AD-BBB0-259B87786D1F}.Release|x64.Build.0 = Release|x64
+ {0168C539-D3F8-48AD-BBB0-259B87786D1F}.Release|x86.ActiveCfg = Release|Win32
+ {0168C539-D3F8-48AD-BBB0-259B87786D1F}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
diff --git a/Projects/VisualStudio/Runner/Runner.vcxproj b/Projects/VisualStudio/Runner/Runner.vcxproj new file mode 100644 index 0000000..f66f423 --- /dev/null +++ b/Projects/VisualStudio/Runner/Runner.vcxproj @@ -0,0 +1,134 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <ItemGroup Label="ProjectConfigurations"> + <ProjectConfiguration Include="Debug|Win32"> + <Configuration>Debug</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Release|Win32"> + <Configuration>Release</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Debug|x64"> + <Configuration>Debug</Configuration> + <Platform>x64</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Release|x64"> + <Configuration>Release</Configuration> + <Platform>x64</Platform> + </ProjectConfiguration> + </ItemGroup> + <PropertyGroup Label="Globals"> + <VCProjectVersion>15.0</VCProjectVersion> + <ProjectGuid>{0168C539-D3F8-48AD-BBB0-259B87786D1F}</ProjectGuid> + <RootNamespace>Runner</RootNamespace> + <WindowsTargetPlatformVersion>10.0.17763.0</WindowsTargetPlatformVersion> + </PropertyGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> + <ConfigurationType>Application</ConfigurationType> + <UseDebugLibraries>true</UseDebugLibraries> + <PlatformToolset>v141</PlatformToolset> + <CharacterSet>MultiByte</CharacterSet> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> + <ConfigurationType>Application</ConfigurationType> + <UseDebugLibraries>false</UseDebugLibraries> + <PlatformToolset>v141</PlatformToolset> + <WholeProgramOptimization>true</WholeProgramOptimization> + <CharacterSet>MultiByte</CharacterSet> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> + <ConfigurationType>Application</ConfigurationType> + <UseDebugLibraries>true</UseDebugLibraries> + <PlatformToolset>v141</PlatformToolset> + <CharacterSet>MultiByte</CharacterSet> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> + <ConfigurationType>Application</ConfigurationType> + <UseDebugLibraries>false</UseDebugLibraries> + <PlatformToolset>v141</PlatformToolset> + <WholeProgramOptimization>true</WholeProgramOptimization> + <CharacterSet>MultiByte</CharacterSet> + </PropertyGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> + <ImportGroup Label="ExtensionSettings"> + </ImportGroup> + <ImportGroup Label="Shared"> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <PropertyGroup Label="UserMacros" /> + <PropertyGroup /> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> + <ClCompile> + <WarningLevel>Level3</WarningLevel> + <Optimization>Disabled</Optimization> + <SDLCheck>true</SDLCheck> + <ConformanceMode>true</ConformanceMode> + </ClCompile> + <Link> + <SubSystem>Console</SubSystem> + </Link> + </ItemDefinitionGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> + <ClCompile> + <WarningLevel>Level3</WarningLevel> + <Optimization>Disabled</Optimization> + <SDLCheck>true</SDLCheck> + <ConformanceMode>true</ConformanceMode> + </ClCompile> + <Link> + <SubSystem>Console</SubSystem> + </Link> + </ItemDefinitionGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> + <ClCompile> + <WarningLevel>Level3</WarningLevel> + <Optimization>MaxSpeed</Optimization> + <FunctionLevelLinking>true</FunctionLevelLinking> + <IntrinsicFunctions>true</IntrinsicFunctions> + <SDLCheck>true</SDLCheck> + <ConformanceMode>true</ConformanceMode> + </ClCompile> + <Link> + <SubSystem>Console</SubSystem> + <EnableCOMDATFolding>true</EnableCOMDATFolding> + <OptimizeReferences>true</OptimizeReferences> + </Link> + </ItemDefinitionGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> + <ClCompile> + <WarningLevel>Level3</WarningLevel> + <Optimization>MaxSpeed</Optimization> + <FunctionLevelLinking>true</FunctionLevelLinking> + <IntrinsicFunctions>true</IntrinsicFunctions> + <SDLCheck>true</SDLCheck> + <ConformanceMode>true</ConformanceMode> + </ClCompile> + <Link> + <SubSystem>Console</SubSystem> + <EnableCOMDATFolding>true</EnableCOMDATFolding> + <OptimizeReferences>true</OptimizeReferences> + </Link> + </ItemDefinitionGroup> + <ItemGroup> + <ClCompile Include="..\..\..\Runner\Runner.cpp" /> + </ItemGroup> + <ItemGroup> + <ClInclude Include="..\..\..\Runner\Runner.h" /> + </ItemGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> + <ImportGroup Label="ExtensionTargets"> + </ImportGroup> +</Project>
\ No newline at end of file diff --git a/Projects/VisualStudio/Runner/Runner.vcxproj.filters b/Projects/VisualStudio/Runner/Runner.vcxproj.filters new file mode 100644 index 0000000..0a0cafd --- /dev/null +++ b/Projects/VisualStudio/Runner/Runner.vcxproj.filters @@ -0,0 +1,9 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <ItemGroup> + <ClCompile Include="..\..\..\Runner\Runner.cpp" /> + </ItemGroup> + <ItemGroup> + <ClInclude Include="..\..\..\Runner\Runner.h" /> + </ItemGroup> +</Project>
\ No newline at end of file diff --git a/Projects/VisualStudio/Runtime/Runtime.vcxproj.user b/Projects/VisualStudio/Runner/Runner.vcxproj.user index be25078..be25078 100644 --- a/Projects/VisualStudio/Runtime/Runtime.vcxproj.user +++ b/Projects/VisualStudio/Runner/Runner.vcxproj.user diff --git a/Projects/VisualStudio/Runtime/Runtime.vcxproj b/Projects/VisualStudio/Runtime/Runtime.vcxproj deleted file mode 100644 index 27a06a0..0000000 --- a/Projects/VisualStudio/Runtime/Runtime.vcxproj +++ /dev/null @@ -1,231 +0,0 @@ -<?xml version="1.0" encoding="utf-8"?>
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\ No newline at end of file diff --git a/Runtime/Runner.cpp b/Runner/Runner.cpp index e69de29..e69de29 100644 --- a/Runtime/Runner.cpp +++ b/Runner/Runner.cpp diff --git a/Runtime/Runner.h b/Runner/Runner.h index e69de29..e69de29 100644 --- a/Runtime/Runner.h +++ b/Runner/Runner.h diff --git a/Runtime/Graphics/Shader.cpp b/Runtime/Graphics/Shader.cpp index 4c41d6b..67bbe01 100644 --- a/Runtime/Graphics/Shader.cpp +++ b/Runtime/Graphics/Shader.cpp @@ -51,9 +51,10 @@ Shader::Shader(LuaBind::VM*vm, std::string& glslShader) // stlµÄstring»áÔÚ´óС³¬¹ýãÐÖµµÄÇé¿öÏÂÔÚÕ»Àï·ÖÅ䣬²¢ÓÃRAII±£Ö¤ÊÍ·Å std::string vsh ; std::string fsh ; + RenderCommandGroup cmd; try { - GLSLCompiler::Compile(glslShader, vsh, fsh); + GLSLCompiler::Compile(glslShader, vsh, fsh, cmd); } catch (GLSLCompileException& e) { diff --git a/Runtime/Graphics/ShaderCompiler.cpp b/Runtime/Graphics/ShaderCompiler.cpp index ba69313..809c375 100644 --- a/Runtime/Graphics/ShaderCompiler.cpp +++ b/Runtime/Graphics/ShaderCompiler.cpp @@ -7,11 +7,12 @@ const char* VSH_END = "VSH_END"; const char* FSH_BEGIN = "FSH_BEGIN";
const char* FSH_END = "FSH_END";
-// GLSL·ÖΪÈý²¿·Ö
+// GLSL·ÖΪËIJ¿·Ö
+// * CMD_BEGIN ºÍ CMD_END Ö®¼äµÄÃüÁî
// * VERTEX_SHADER_BEGIN ºÍ VERTEX_SHADER_ENDÖ®¼äµÄ¶¥µã×ÅÉ«Æ÷
// * FRAGMENT_SHADER_BEGIN ºÍ FRAGMENT_SHADER_ENDÖ®¼äµÄƬ¶Î×ÅÉ«Æ÷
// * Á½ÕßÖ®ÍâµÄ¹«¹²²¿·Ö
-void GLSLCompiler::Compile(std::string& src, std::string& vsh, std::string& fsh)/*throw GLSLCompileException*/
+void GLSLCompiler::Compile(std::string& src, std::string& vsh, std::string& fsh, RenderCommandGroup& cmd)/*throw GLSLCompileException*/
{
int vsh_begin = src.find(VSH_BEGIN);
if (vsh_begin == string::npos)
diff --git a/Runtime/Graphics/ShaderCompiler.h b/Runtime/Graphics/ShaderCompiler.h index 4e276c1..56ddb45 100644 --- a/Runtime/Graphics/ShaderCompiler.h +++ b/Runtime/Graphics/ShaderCompiler.h @@ -4,6 +4,7 @@ #include <string>
#include "Runtime/Threading/Mutex.h"
#include "Runtime/Threading/Job.h"
+#include "Runtime/Graphics/RenderCommands.h"
// ±àÒëGLSL(GameLab Shading Language)
@@ -34,6 +35,6 @@ public: class GLSLCompiler
{
public:
- static void Compile(std::string& src, std::string& vsh, std::string& fsh)/*throw GLSLCompileException*/;
+ static void Compile(std::string& src, std::string& vsh, std::string& fsh, RenderCommandGroup& cmd)/*throw GLSLCompileException*/;
};
|