diff options
author | chai <chaifix@163.com> | 2021-11-11 18:27:36 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2021-11-11 18:27:36 +0800 |
commit | 0e0aa82ab2ebc9f15519cea710a52c5895690152 (patch) | |
tree | 57e91039458549dadb4e904d537be26fe792b855 /Data/Libraries/GameLab | |
parent | 36f42b74630d4bca2d1d276d57c4c967d0290380 (diff) |
* rename Editor.GUI to Editor.Window
Diffstat (limited to 'Data/Libraries/GameLab')
-rw-r--r-- | Data/Libraries/GameLab/Editor/GUI/IMGUI.lua | 10 | ||||
-rw-r--r-- | Data/Libraries/GameLab/Editor/GUI/init.lua | 9 | ||||
-rw-r--r-- | Data/Libraries/GameLab/Editor/Window/ContainerWindow.lua (renamed from Data/Libraries/GameLab/Editor/GUI/ContainerWindow.lua) | 4 | ||||
-rw-r--r-- | Data/Libraries/GameLab/Editor/Window/FontManager.lua (renamed from Data/Libraries/GameLab/Editor/GUI/FontManager.lua) | 0 | ||||
-rw-r--r-- | Data/Libraries/GameLab/Editor/Window/GUIWindow.lua (renamed from Data/Libraries/GameLab/Editor/GUI/GUIWindow.lua) | 15 | ||||
-rw-r--r-- | Data/Libraries/GameLab/Editor/Window/SplitWindow.lua (renamed from Data/Libraries/GameLab/Editor/GUI/SplitWindow.lua) | 10 | ||||
-rw-r--r-- | Data/Libraries/GameLab/Editor/Window/init.lua | 9 |
7 files changed, 26 insertions, 31 deletions
diff --git a/Data/Libraries/GameLab/Editor/GUI/IMGUI.lua b/Data/Libraries/GameLab/Editor/GUI/IMGUI.lua deleted file mode 100644 index 334b569..0000000 --- a/Data/Libraries/GameLab/Editor/GUI/IMGUI.lua +++ /dev/null @@ -1,10 +0,0 @@ -local imgui = GameLab.Editor.GUI or {}
-GameLab.Editor.GUI = imgui
-
-local Event = GameLab.Events.Event
-
-imgui.Button = function()
-
-end
-
-return imgui
\ No newline at end of file diff --git a/Data/Libraries/GameLab/Editor/GUI/init.lua b/Data/Libraries/GameLab/Editor/GUI/init.lua deleted file mode 100644 index 5507a16..0000000 --- a/Data/Libraries/GameLab/Editor/GUI/init.lua +++ /dev/null @@ -1,9 +0,0 @@ -GameLab.Editor.GUI = GameLab.Editor.GUI or {}
-local m = GameLab.Editor.GUI
-
-local import = GameLab.import(...)
-
-import("ContainerWindow")
-import("GUIWindow")
-
-return m
\ No newline at end of file diff --git a/Data/Libraries/GameLab/Editor/GUI/ContainerWindow.lua b/Data/Libraries/GameLab/Editor/Window/ContainerWindow.lua index b270110..2936101 100644 --- a/Data/Libraries/GameLab/Editor/GUI/ContainerWindow.lua +++ b/Data/Libraries/GameLab/Editor/Window/ContainerWindow.lua @@ -1,5 +1,5 @@ -local NativeContainWidow = GameLab.Editor.GUI.Internal.ContainerWindow -local ContainerWindow = GameLab.GlobalClass("GameLab.Editor.GUI.ContainerWindow") +local NativeContainWidow = GameLab.Editor.Window.Internal.ContainerWindow +local ContainerWindow = GameLab.GlobalClass("GameLab.Editor.Window.ContainerWindow") ContainerWindow.Ctor = function(self, position, showMode, min, max) self.m_Native = NativeContainWidow.New(position, showMode, min, max) diff --git a/Data/Libraries/GameLab/Editor/GUI/FontManager.lua b/Data/Libraries/GameLab/Editor/Window/FontManager.lua index e69de29..e69de29 100644 --- a/Data/Libraries/GameLab/Editor/GUI/FontManager.lua +++ b/Data/Libraries/GameLab/Editor/Window/FontManager.lua diff --git a/Data/Libraries/GameLab/Editor/GUI/GUIWindow.lua b/Data/Libraries/GameLab/Editor/Window/GUIWindow.lua index 8165faa..cb05518 100644 --- a/Data/Libraries/GameLab/Editor/GUI/GUIWindow.lua +++ b/Data/Libraries/GameLab/Editor/Window/GUIWindow.lua @@ -1,5 +1,5 @@ -local GUIWindow = GameLab.GlobalClass("GameLab.Editor.GUI.GUIWindow")
-local NativeGUIWindow = GameLab.Editor.GUI.Internal.GUIWindow
+local GUIWindow = GameLab.GlobalClass("GameLab.Editor.Window.GUIWindow")
+local NativeGUIWindow = GameLab.Editor.Window.Internal.GUIWindow
local inspect = require("inspect")
@@ -8,7 +8,8 @@ local GL = GameLab.Engine.GL local Math = GameLab.Engine.Math
local Rendering = GameLab.Engine.Rendering
-local Rect = Math.Rect
+local Rect = Math.Rect
+local Event = GameLab.Events.Event
local i = 0
local col = {
@@ -45,8 +46,12 @@ end GUIWindow.OnGUI = function(self)
self:ClearBackground()
-
-end
+ local event = Event.current
+
+ if self.m_SplitWindow then
+ self.m_SplitWindow:DoSplit(event)
+ end
+end
GUIWindow.GetContainerWindow = function(self)
return self.m_ContainerWindow
diff --git a/Data/Libraries/GameLab/Editor/GUI/SplitWindow.lua b/Data/Libraries/GameLab/Editor/Window/SplitWindow.lua index 214eed6..f5d410c 100644 --- a/Data/Libraries/GameLab/Editor/GUI/SplitWindow.lua +++ b/Data/Libraries/GameLab/Editor/Window/SplitWindow.lua @@ -1,13 +1,13 @@ -local Splitter = GameLab.Class("GameLab.Editor.GUI.Internal.Splitter") +local Splitter = GameLab.Class("GameLab.Editor.Window.Internal.Splitter") Splitter.Ctor = function(self) self.width = 10 end -- 抽象的窗口,用来处理布局 -local SplitWindow = GameLab.GlobalClass("GameLab.Editor.GUI.SplitWindow") +local SplitWindow = GameLab.GlobalClass("GameLab.Editor.Window.SplitWindow") -local ESplitMode = GameLab.GlobalEnum("GameLab.Editor.GUI.ESplitMode", { +local ESplitMode = GameLab.GlobalEnum("GameLab.Editor.Window.ESplitMode", { "Vertical", "Horizontal" }) @@ -20,8 +20,8 @@ SplitWindow.Ctor = function(self) self.m_SubSplit = {} -- 子节点也是split windows end -SplitWindow.DoSplit = function(self) - +SplitWindow.DoSplit = function(self, event) + end -- 返回guiWnd diff --git a/Data/Libraries/GameLab/Editor/Window/init.lua b/Data/Libraries/GameLab/Editor/Window/init.lua new file mode 100644 index 0000000..07f2a92 --- /dev/null +++ b/Data/Libraries/GameLab/Editor/Window/init.lua @@ -0,0 +1,9 @@ +GameLab.Editor.Window = GameLab.Editor.Window or {}
+local m = GameLab.Editor.Window
+
+local import = GameLab.import(...)
+
+import("ContainerWindow")
+import("GUIWindow")
+
+return m
\ No newline at end of file |