diff options
| author | chai <chaifix@163.com> | 2021-11-04 10:00:00 +0800 |
|---|---|---|
| committer | chai <chaifix@163.com> | 2021-11-04 10:00:00 +0800 |
| commit | b215d811a1981e20f35bb31df4e6cd2a74146193 (patch) | |
| tree | e95655e6d97d0979678e56988287a030c2074ed1 /Data/Resources/Shaders/BaseColor.gls | |
| parent | cc68bba3a4e1a78bc8b62a5902230a4ae5043ccb (diff) | |
*misc
Diffstat (limited to 'Data/Resources/Shaders/BaseColor.gls')
| -rw-r--r-- | Data/Resources/Shaders/BaseColor.gls | 43 |
1 files changed, 0 insertions, 43 deletions
diff --git a/Data/Resources/Shaders/BaseColor.gls b/Data/Resources/Shaders/BaseColor.gls deleted file mode 100644 index b1aed17..0000000 --- a/Data/Resources/Shaders/BaseColor.gls +++ /dev/null @@ -1,43 +0,0 @@ -#version 330 core - -VSH_BEGIN - -vec3 vPos; -vec3 vNormal; -vec4 vTangent; -vec4 vColor; -vec2 vUV; -vec2 vUV2; -vec2 vUV3; -vec2 vUV4; - -uniform mat4 gamelab_mat_model; -uniform mat4 gamelab_mat_vp; -uniform vec4 gamelab_screen; -uniform vec4 gamelab_time; - -uniform mat4 mvp; - -out vec2 uv; - -void main() -{ - vec4 clip = mvp * vec4(vPos, -1, 1.0); - gl_Position = clip; - uv = vUV; -} - -VSH_END - -FSH_BEGIN -uniform sampler2D uiTex; - -in vec2 uv; - -out vec4 FragColor; - -void main() -{ - FragColor = texture(uiTex, uv); -} -FSH_END |
