diff options
author | chai <chaifix@163.com> | 2021-11-03 19:14:51 +0800 |
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committer | chai <chaifix@163.com> | 2021-11-03 19:14:51 +0800 |
commit | cc68bba3a4e1a78bc8b62a5902230a4ae5043ccb (patch) | |
tree | 7fdfac53e0a79699393537e671ccde6e7b482c0d /Data/Resources/Shaders/BaseColor.glsl | |
parent | 08ddd44b634d4da78edd0964f539a310544c7883 (diff) |
* rename .GLSL(gamelab shading language) to .GLS(gamelab shader)
Diffstat (limited to 'Data/Resources/Shaders/BaseColor.glsl')
-rw-r--r-- | Data/Resources/Shaders/BaseColor.glsl | 43 |
1 files changed, 0 insertions, 43 deletions
diff --git a/Data/Resources/Shaders/BaseColor.glsl b/Data/Resources/Shaders/BaseColor.glsl deleted file mode 100644 index b1aed17..0000000 --- a/Data/Resources/Shaders/BaseColor.glsl +++ /dev/null @@ -1,43 +0,0 @@ -#version 330 core - -VSH_BEGIN - -vec3 vPos; -vec3 vNormal; -vec4 vTangent; -vec4 vColor; -vec2 vUV; -vec2 vUV2; -vec2 vUV3; -vec2 vUV4; - -uniform mat4 gamelab_mat_model; -uniform mat4 gamelab_mat_vp; -uniform vec4 gamelab_screen; -uniform vec4 gamelab_time; - -uniform mat4 mvp; - -out vec2 uv; - -void main() -{ - vec4 clip = mvp * vec4(vPos, -1, 1.0); - gl_Position = clip; - uv = vUV; -} - -VSH_END - -FSH_BEGIN -uniform sampler2D uiTex; - -in vec2 uv; - -out vec4 FragColor; - -void main() -{ - FragColor = texture(uiTex, uv); -} -FSH_END |