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authorchai <chaifix@163.com>2021-11-03 19:14:51 +0800
committerchai <chaifix@163.com>2021-11-03 19:14:51 +0800
commitcc68bba3a4e1a78bc8b62a5902230a4ae5043ccb (patch)
tree7fdfac53e0a79699393537e671ccde6e7b482c0d /Data/Resources/Shaders/BaseColor.glsl
parent08ddd44b634d4da78edd0964f539a310544c7883 (diff)
* rename .GLSL(gamelab shading language) to .GLS(gamelab shader)
Diffstat (limited to 'Data/Resources/Shaders/BaseColor.glsl')
-rw-r--r--Data/Resources/Shaders/BaseColor.glsl43
1 files changed, 0 insertions, 43 deletions
diff --git a/Data/Resources/Shaders/BaseColor.glsl b/Data/Resources/Shaders/BaseColor.glsl
deleted file mode 100644
index b1aed17..0000000
--- a/Data/Resources/Shaders/BaseColor.glsl
+++ /dev/null
@@ -1,43 +0,0 @@
-#version 330 core
-
-VSH_BEGIN
-
-vec3 vPos;
-vec3 vNormal;
-vec4 vTangent;
-vec4 vColor;
-vec2 vUV;
-vec2 vUV2;
-vec2 vUV3;
-vec2 vUV4;
-
-uniform mat4 gamelab_mat_model;
-uniform mat4 gamelab_mat_vp;
-uniform vec4 gamelab_screen;
-uniform vec4 gamelab_time;
-
-uniform mat4 mvp;
-
-out vec2 uv;
-
-void main()
-{
- vec4 clip = mvp * vec4(vPos, -1, 1.0);
- gl_Position = clip;
- uv = vUV;
-}
-
-VSH_END
-
-FSH_BEGIN
-uniform sampler2D uiTex;
-
-in vec2 uv;
-
-out vec4 FragColor;
-
-void main()
-{
- FragColor = texture(uiTex, uv);
-}
-FSH_END