summaryrefslogtreecommitdiff
path: root/Data/Resources/Shaders/Editor-Text.glsl
diff options
context:
space:
mode:
authorchai <chaifix@163.com>2021-11-19 15:33:48 +0800
committerchai <chaifix@163.com>2021-11-19 15:33:48 +0800
commit1cd31d14c95f9d52e30fbc611df5da4b46f048d9 (patch)
tree86dbda850f9b8ed26b152c6521adc0a777d6563a /Data/Resources/Shaders/Editor-Text.glsl
parent2ab7fad7b308debba0aacbf76831569f360d19a0 (diff)
*misc
Diffstat (limited to 'Data/Resources/Shaders/Editor-Text.glsl')
-rw-r--r--Data/Resources/Shaders/Editor-Text.glsl5
1 files changed, 1 insertions, 4 deletions
diff --git a/Data/Resources/Shaders/Editor-Text.glsl b/Data/Resources/Shaders/Editor-Text.glsl
index d1003c3..3c1ad4f 100644
--- a/Data/Resources/Shaders/Editor-Text.glsl
+++ b/Data/Resources/Shaders/Editor-Text.glsl
@@ -5,7 +5,7 @@ Cull Off
Blend SrcAlpha OneMinusSrcAlpha
DepthTest Off
CMD_END
-
+
uniform mat4 gamelab_mat_mvp;
uniform sampler2D gamelab_main_tex;
uniform vec2 gamelab_ui_position;
@@ -36,11 +36,8 @@ out vec4 FragColor;
void main()
{
- //vec2 uv = vec2(uv.x, 1 - uv.y);
vec4 sampled = vec4(0.8,0.8,0.8,texture(gamelab_main_tex, uv).r);
sampled *= color;
- // if(sampled.a == 0)
- // sampled = vec4(1,0,0,1);
FragColor = sampled;
}
FSH_END