diff options
author | chai <chaifix@163.com> | 2021-11-04 12:48:01 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2021-11-04 12:48:01 +0800 |
commit | 94a9a28de16badb75e66a60efca3b01d31cc0fc6 (patch) | |
tree | a37e09236da2b7cda11a451d6fed4fe37afb065c /Data/Resources/Shaders/Editor-Text.glsl | |
parent | b215d811a1981e20f35bb31df4e6cd2a74146193 (diff) |
* text anchor
Diffstat (limited to 'Data/Resources/Shaders/Editor-Text.glsl')
-rw-r--r-- | Data/Resources/Shaders/Editor-Text.glsl | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/Data/Resources/Shaders/Editor-Text.glsl b/Data/Resources/Shaders/Editor-Text.glsl index 03ec5a7..d1003c3 100644 --- a/Data/Resources/Shaders/Editor-Text.glsl +++ b/Data/Resources/Shaders/Editor-Text.glsl @@ -39,7 +39,8 @@ void main() //vec2 uv = vec2(uv.x, 1 - uv.y); vec4 sampled = vec4(0.8,0.8,0.8,texture(gamelab_main_tex, uv).r); sampled *= color; - //sampled = vec4(1,1,1,1); + // if(sampled.a == 0) + // sampled = vec4(1,0,0,1); FragColor = sampled; } FSH_END |