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authorchai <chaifix@163.com>2021-11-03 18:52:30 +0800
committerchai <chaifix@163.com>2021-11-03 18:52:30 +0800
commit08ddd44b634d4da78edd0964f539a310544c7883 (patch)
tree108317d9138c3e8a19f3cc3f2ffcfba4768f22d5 /Data/Resources/Shaders
parent6f62a3d5ad405dbab5ac031fb8eeb03bdb395904 (diff)
! UI9Slicing
Diffstat (limited to 'Data/Resources/Shaders')
-rw-r--r--Data/Resources/Shaders/Editor-UI.glsl30
1 files changed, 22 insertions, 8 deletions
diff --git a/Data/Resources/Shaders/Editor-UI.glsl b/Data/Resources/Shaders/Editor-UI.glsl
index 91aeb01..b831d6c 100644
--- a/Data/Resources/Shaders/Editor-UI.glsl
+++ b/Data/Resources/Shaders/Editor-UI.glsl
@@ -1,32 +1,46 @@
+
#version 330 core
-VSH_BEGIN
+CMD_BEGIN
+Cull Off
+Blend SrcAlpha OneMinusSrcAlpha
+DepthTest Off
+CMD_END
+
+uniform mat4 gamelab_mat_mvp;
+uniform sampler2D gamelab_main_tex;
+uniform vec2 gamelab_ui_position;
+VSH_BEGIN
layout (location = 0) in vec2 vPos;
layout (location = 1) in vec2 vUV;
-
-uniform mat4 mvp;
+layout (location = 2) in vec4 vColor;
out vec2 uv;
+out vec4 color;
void main()
{
- vec4 clip = mvp * vec4(vPos, -1, 1.0);
+ vec2 pos = vPos + gamelab_ui_position;
+ vec4 clip = gamelab_mat_mvp * vec4(pos, -1, 1.0);
gl_Position = clip;
uv = vUV;
+ color = vColor;
}
-
VSH_END
FSH_BEGIN
-uniform sampler2D uiTex;
-
in vec2 uv;
+in vec4 color;
out vec4 FragColor;
void main()
{
- FragColor = texture(uiTex, uv);
+ //vec2 uv = vec2(uv.x, 1 - uv.y);
+ vec4 sampled = texture(gamelab_main_tex, uv);
+ // sampled *= color;
+ //sampled = vec4(1,1,1,1);
+ FragColor = sampled;
}
FSH_END