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author | chai <chaifix@163.com> | 2021-11-02 21:52:09 +0800 |
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committer | chai <chaifix@163.com> | 2021-11-02 21:52:09 +0800 |
commit | 3898f2c648b1a731dead8337aad8912d2b8b80d7 (patch) | |
tree | da06ea76f91ead6ba13722dd73ebbd8e8fb9b30c /Data/Resources/Shaders | |
parent | 72812a7b47f90f9460e54e8149ba9199a7841244 (diff) |
*misc
Diffstat (limited to 'Data/Resources/Shaders')
-rw-r--r-- | Data/Resources/Shaders/Editor-Text.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Data/Resources/Shaders/Editor-Text.glsl b/Data/Resources/Shaders/Editor-Text.glsl index c58bd48..34412e3 100644 --- a/Data/Resources/Shaders/Editor-Text.glsl +++ b/Data/Resources/Shaders/Editor-Text.glsl @@ -36,7 +36,7 @@ out vec4 FragColor; void main() { //vec2 uv = vec2(uv.x, 1 - uv.y); - vec4 sampled = vec4(1,1,1,texture(gamelab_main_tex, uv).r); + vec4 sampled = vec4(0.8,0.8,0.8,texture(gamelab_main_tex, uv).r); sampled *= color; // vec4 sampled = vec4(1,1,1,1); FragColor = sampled; |