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authorchai <chaifix@163.com>2021-11-02 21:52:09 +0800
committerchai <chaifix@163.com>2021-11-02 21:52:09 +0800
commit3898f2c648b1a731dead8337aad8912d2b8b80d7 (patch)
treeda06ea76f91ead6ba13722dd73ebbd8e8fb9b30c /Data/Resources/Shaders
parent72812a7b47f90f9460e54e8149ba9199a7841244 (diff)
*misc
Diffstat (limited to 'Data/Resources/Shaders')
-rw-r--r--Data/Resources/Shaders/Editor-Text.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/Data/Resources/Shaders/Editor-Text.glsl b/Data/Resources/Shaders/Editor-Text.glsl
index c58bd48..34412e3 100644
--- a/Data/Resources/Shaders/Editor-Text.glsl
+++ b/Data/Resources/Shaders/Editor-Text.glsl
@@ -36,7 +36,7 @@ out vec4 FragColor;
void main()
{
//vec2 uv = vec2(uv.x, 1 - uv.y);
- vec4 sampled = vec4(1,1,1,texture(gamelab_main_tex, uv).r);
+ vec4 sampled = vec4(0.8,0.8,0.8,texture(gamelab_main_tex, uv).r);
sampled *= color;
// vec4 sampled = vec4(1,1,1,1);
FragColor = sampled;