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authorchai <chaifix@163.com>2021-10-30 12:16:59 +0800
committerchai <chaifix@163.com>2021-10-30 12:16:59 +0800
commitb2433cf2faf5c5c3d82d61c7b44928923c5fdcda (patch)
treeb6a9b75ec0f8da057f5987357c1051e9f845bcc3 /Data/Resources/Shaders
parent53364ddc2e09362cb17432abf4fb598557554a9f (diff)
+freetype
Diffstat (limited to 'Data/Resources/Shaders')
-rw-r--r--Data/Resources/Shaders/BaseColor.glsl43
-rw-r--r--Data/Resources/Shaders/Editor-UI.glsl12
2 files changed, 50 insertions, 5 deletions
diff --git a/Data/Resources/Shaders/BaseColor.glsl b/Data/Resources/Shaders/BaseColor.glsl
new file mode 100644
index 0000000..b1aed17
--- /dev/null
+++ b/Data/Resources/Shaders/BaseColor.glsl
@@ -0,0 +1,43 @@
+#version 330 core
+
+VSH_BEGIN
+
+vec3 vPos;
+vec3 vNormal;
+vec4 vTangent;
+vec4 vColor;
+vec2 vUV;
+vec2 vUV2;
+vec2 vUV3;
+vec2 vUV4;
+
+uniform mat4 gamelab_mat_model;
+uniform mat4 gamelab_mat_vp;
+uniform vec4 gamelab_screen;
+uniform vec4 gamelab_time;
+
+uniform mat4 mvp;
+
+out vec2 uv;
+
+void main()
+{
+ vec4 clip = mvp * vec4(vPos, -1, 1.0);
+ gl_Position = clip;
+ uv = vUV;
+}
+
+VSH_END
+
+FSH_BEGIN
+uniform sampler2D uiTex;
+
+in vec2 uv;
+
+out vec4 FragColor;
+
+void main()
+{
+ FragColor = texture(uiTex, uv);
+}
+FSH_END
diff --git a/Data/Resources/Shaders/Editor-UI.glsl b/Data/Resources/Shaders/Editor-UI.glsl
index 493ed9b..91aeb01 100644
--- a/Data/Resources/Shaders/Editor-UI.glsl
+++ b/Data/Resources/Shaders/Editor-UI.glsl
@@ -1,8 +1,5 @@
#version 330 core
-uniform vec4 screenSize;
-uniform vec4 windowSize;
-
VSH_BEGIN
layout (location = 0) in vec2 vPos;
@@ -10,21 +7,26 @@ layout (location = 1) in vec2 vUV;
uniform mat4 mvp;
+out vec2 uv;
+
void main()
{
vec4 clip = mvp * vec4(vPos, -1, 1.0);
gl_Position = clip;
+ uv = vUV;
}
VSH_END
FSH_BEGIN
+uniform sampler2D uiTex;
+
+in vec2 uv;
out vec4 FragColor;
void main()
{
- FragColor = vec4(1,1,1,1);
+ FragColor = texture(uiTex, uv);
}
-
FSH_END