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authorchai <chaifix@163.com>2021-10-27 01:06:48 +0800
committerchai <chaifix@163.com>2021-10-27 01:06:48 +0800
commit0035e0d47bbce8311d3a4e559e74b8cdc5209d47 (patch)
tree51429abc6f8e50af1fc6ecfac0301a5667f6564b /Data/Scripts/EditorApplication.lua
parent12f3ac102d3aea08af540dd7f2cf0e08e939a70d (diff)
*load image
Diffstat (limited to 'Data/Scripts/EditorApplication.lua')
-rw-r--r--Data/Scripts/EditorApplication.lua6
1 files changed, 3 insertions, 3 deletions
diff --git a/Data/Scripts/EditorApplication.lua b/Data/Scripts/EditorApplication.lua
index 6b42175..36c701a 100644
--- a/Data/Scripts/EditorApplication.lua
+++ b/Data/Scripts/EditorApplication.lua
@@ -64,13 +64,13 @@ GameLab.IO.ReadFilesAsync(files, function()
Debug.Log("finished")
end)
-local imgData = Rendering.LoadImage("./Resources/Images/brickwall.jpg")
+local imgData = Resource.LoadImageData("./Resources/Images/brickwall.jpg")
Debug.Log(tostring(imgData:GetWidth()))
Debug.Log(tostring(imgData:GetHeight()))
-local tex = Rendering.Texture.New(imgData, false)
+local tex = Resource.LoadTexture("./Resources/Images/brickwall.jpg")
-local requets = Resource.LoadImageDataAsync("./Resources/Images/brickwall.jpg")
+local request = Resource.LoadImageDataAsync("./Resources/Images/brickwall.jpg")
while true do