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authorchai <chaifix@163.com>2021-11-18 19:14:35 +0800
committerchai <chaifix@163.com>2021-11-18 19:14:35 +0800
commit2ab7fad7b308debba0aacbf76831569f360d19a0 (patch)
treea28f4b6ed64ef9782be0f009ca9e458a709e34ca /Data/Scripts/EditorApplication.lua
parent6198d0c32b5416b328b55c4c4e5b760c745952c7 (diff)
*misc
Diffstat (limited to 'Data/Scripts/EditorApplication.lua')
-rw-r--r--Data/Scripts/EditorApplication.lua7
1 files changed, 5 insertions, 2 deletions
diff --git a/Data/Scripts/EditorApplication.lua b/Data/Scripts/EditorApplication.lua
index aaa0a5e..92df9ad 100644
--- a/Data/Scripts/EditorApplication.lua
+++ b/Data/Scripts/EditorApplication.lua
@@ -23,6 +23,11 @@ local mainWindow = Window.ContainerWindow.New({400, 400, 800, 500}, Window.EShow
mainWindow:SetTitle("GameLab")
mainWindow:SetIcon("./Data/Icon/GameLab.ico")
+local font = Engine.GUI.Font.New("./Resources/Font/msyh.ttc", {512, 512}, 5, 5)
+_G["default_font"] = font
+
+GameLab.onApplicationStart()
+
app:SetMainWindow(mainWindow.native)
EditorWindowManager.SetMainWindow(mainWindow)
@@ -61,8 +66,6 @@ local tex = Engine.Resource.LoadTexture("./Resources/Images/brickwall.jpg")
local request = Engine.Resource.LoadImageDataAsync("./Resources/Images/brickwall.jpg")
-local font = Engine.GUI.Font.New("./Resources/Font/msyh.ttc", {512, 512}, 5, 5)
-_G["default_font"] = font
local v = GameLab.Engine.Math.Vector2(10.002, 2.334)